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Guest 6801718
Guest
I don't know that we necessarily lost something with HP increases in later additions. The game can still be plenty dangerous for the PCs. Actually, 5E seems to have a little more dangerous feel to it again. Even with HP that would be higher in 5E than what they would on my character in say 2E, I still get chewed to bits sometimes. The big departure, as far as PC toughness goes, seems to be 4E. In higher levels, my 4E fighter was nearly invincible. With various healing mechanics and lots of HP along with good AC and damage, my 4E fighter was rarely in any real danger. In 5E, I've had plenty of close calls and taken some big hits. That danger is exciting and fun.
Ultimately though, as both DM and player, I like the idea of having a bit more HP and survivability. Mainly because I'd much rather spend my game sessions actually playing the game rather than sitting around while people make up replacement characters. Or having to make one my self. I don't mind if my character dies or if some combats get a bit swingy with crits and big damage. I just have a personal preference not to have to take up session time with making characters. Some of us have backup characters, just in case. Though not everyone has time to do that or perhaps even the inclination.
Ultimately though, as both DM and player, I like the idea of having a bit more HP and survivability. Mainly because I'd much rather spend my game sessions actually playing the game rather than sitting around while people make up replacement characters. Or having to make one my self. I don't mind if my character dies or if some combats get a bit swingy with crits and big damage. I just have a personal preference not to have to take up session time with making characters. Some of us have backup characters, just in case. Though not everyone has time to do that or perhaps even the inclination.