We can certainly hope so.
The Wild Mage desperately needs two things:
A couple more spells it can get advantage on. This means more, and higher-levelled, spells with an attack roll (as opposed to spells that make you save)
A couple "wild" spells, which the Wild Mage specifically gets better control over than other casters. For instance, it was a missed opportunity - thematically - to not give the Wild Mage the ability to manipulate the random rolls of Confusion targets.
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