D&D 5E List of magic items from "Lost Mine of Phendelver"


log in or register to remove this ad


CapnZapp

Legend
Here is a list of magic items from Lost Mine of Phendelver or the Basic Dungeon Master Guide

+1 Armor
+1 Weapon
Amulet of Heath
Bag of Holding
Boots of Striding and Springing
Gauntlets of Ogre Power
Gloves of Swimming and Climbing
Goggles of Night
Headband of Intellect
Potion of Flying
Potion of Invisibility
Potion of Vtality
Ring of Evasion
Ring of Protection
Ring of Resistance
Spell Scroll
Wand of Magic Detection
Wand of Magic Missles

Pdf attachment has the magic item plus descriptions in a nice layout.
The list is actually incomplete, there is a staff of defense and a stuff of spider in the adventure too.

Sent from my C6603 using EN World mobile app
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Ah, more thread necromancy. Not nearly as good as the last one (which was animated after a full decade), but still worthy of note.
 

I thought the assumption was that PCs need no magic items? Therefore, shouldn't the assumption be that PCs don't get magic items? If they don't need magic items but get them, then won't they'll be stronger then what the game assumes? Getting magic items should increase their effective CR.

Sent from my VS990 using EN World mobile app
 




Dan Chernozub

First Post
I forget the exact term. APL? Party level? Anyway, if you give PCs good magic items, you need treat CRs/monster levels/whatever as 1-4 levels lower then what they actually are. Or more magic items = stronger PCs then what game assumes.

Well, different games assume different power level of PCs. I've never run a published adventure myself, so I am probably not the best person to comment on this. But I believe that the guys who write those are better DMs than I am and even I do take into account the impact of magic items I put into the adventure. This is the reason I never do random magic items. The second reason is that I find basic items in DMG boring, but that is a different story.

Low magic - high magic it varies. NPCs and monsters also can have lots of shiny things (this is how PCs usually get the items - from the cold dead hands of the fallen enemies).

Bottom line - yes, you should take into account magic items PCs possess, but the same applies to every other resource at their disposal, so I don't see a big deal with it.
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top