Ahh, I misread it. I thought it said a wooden shield AND a simple weapon. My bad.
Yeah, I'll spend some gold on those items. Skill will probably be Stealth, but I will review mah options and choose before I post final sheet.
Thanks for the feedback!
Overview of characters, that I do from time to time to give me a little inspiration (and I forget their alignments, traits, and skills), I saw that Aridha hasn't been updated or the stats switched to go Barbarian, unless that ideal was scrubbed.
here is a copy post to paste/repost (just trying to be helpful) - everything in blue is an option or update or both.
[sblock]
Aridha
Neutral Human Druid of the Moon 1
Str 8
- 13
Dex 15
- 14
Con 14
- 14
Int 10
- 8
Wis 16
- 16
Cha 12
- 10
HP 10
AC 15 (10 + 2 dex + 1 leather + 2 shield)
Prof Bonus +2
Init +2
Race
Human
+1 Dex, +1 Wis
(+1 WIS, +1 STR)
Bonus Language
Bonus Skill proficiency
Bonus Feat
Class
Druid
Druidic Language
Spellcasting
Proficiencies
Armor: Light, Medium, shields (only nonmetal armor)
Weapons: Clubs, daggers, darts, javelins, maces, staves, scimitars, sickles, slings, spears
Tools: Herbalism Kit
Saves: Intelligence, Constitution and Wisdom
Background
Outlander
Skills: Athletics, Survival
Tools: Music Instrument -
Aulos flute
Languages: Sylvan
Origin: Homesteader
Feature: Wanderer
Trait: I don't let questions of station or propriety stop me from speaking my mind.
Ideal: Stay true to yourself; keep your promises, follow through on your goals, and don't back down.
Bond: I suffer visions of a terrible fate, and am driven to prevent it at any cost.
Flaw: I have been afflicted with a terrible curse; even if I can manage it, I will never be free of it.
Skills
Athletics +1
Insight +5
Perception +5
Survival +5
Stealth +4
Languages
Common, Dwarvish, Druidic, Sylvan
Feats
- Resiliant: Constitution
Spellcasting (Save DC 13)
Slots 1 - 2/2
Cantrips
- Produce Flame
- Thorn Whip
Prepared
1 - Cure Wounds, Faerie Fire, Entangle, Thunderwave
Equipment
Cash: 10gp
- 7gp = 3gp
Purchases Healer's kit and dagger
Weapons
Scimitar
Cutlass, +4 atk, 1d6+2 slash dmg
Dagger, +4 atk, 1d4+2 pierce dmg, throw 20/40
Armor
Leather armor
Wooden shield
Gear
Skull totem (spellcasting focus)
Explorer's pack
-add Healer's kit
I would like to give her a trinket - From an old druid crone who was part of Aridha's ceremony she receives a thin silver chain with an odd medallion. There is an amethyst at the top where the chain feeds through and a silver crescent moon pendant, grooved down its inner side to hold a small round very clear mirror. The whole piece looks like a full moon on a chain.
"When you look into it young one," the elder druid says raising her hood.
"You will always see yourself for who you truly are." She then walks away.
The mirror only shows Aridha's reflection when she looks into and reflects nothing else, looking like a piece of white metal to anyone else. When she wildshapes the medallion can neither fall off or merge with her form.
Brief sequence of events for Aridha's involvement in this:
Aridha's family lives in relative isolation in either the swamp or the woods nearby...probably dad and/or mom earns a living from that. Trapper, logger...something like that.
At some point they are attacked by a beastie, which caused lots of mayhem...probably killed her parents...but in the end was hurt badly enough by silver that it was driven off. In the process of this, Aridha got bit.
Aridha then makes her way, injured, to the local medicine woman (this is Rana) for help. She gets patched up, but at the next full moon, as she's recuperating, she changes. Rana survived, but mostly because Ari's young and she was able to keep away. Now realizing that something's wrong, Aridha gets sent to see the druids...farther into the wilds.
The druids realize what's wrong, but she's past the golden hour; it's too late to just cure the affliction now. Aridha, as it happens, still has the silver knife that hurt the werewolf...and it has some of its blood on it. They use this as a component in a ritual that seals the werewolf's curse up within Aridha...imprisoning it so it cannot force her to change shape. They stress that over time, without more blood, the ritual will weaken and fade. The beast will emerge again.
Aridha, having no other obvious place to go, stays with the druids and begins training to be one of them. Some of the Mysteries give a druid the power to change shape...she hopes that learning them might give her the power to resist the curse more permanently. During this time though, she begins having troubling visions and nightmares that interfere with her lessons. The druids aren't sure if they are because of the bound up curse...or if Aridha is getting visions from the spirits of nature. Either way, it seems clear that her time with the Circle is done for the moment.
While Aridha was training with the druids, she was likely living with Rana. This would be when she made the acquaintance of Zanwoods and so on.
This is an animal list of the animals she knows to start, I have it on my character sheet for her to help add in some creatures for her to see.
(0)
Baboon
Badger -Y
Cat -Y
Deer -Y
Giant Fire Beetle
Goat -Y
Hyena
Jackal
Lizard
Rat -Y
Scorpion
Spider -Y
Weasel
(0.125)
Camel
Giant Rat
Giant Weasel
Mastiff -Y
Mule -Y
Pony -Y
(0.25)
Axe Beak
Boar -Y
Draft Horse -Y
Elk
Giant Badger
Giant Centipede
Giant Goat
Giant Lizard
Giant Wolf Spider
Panther
Riding Horse -Y
Swarm of Rats
Wolf -Y
(0.5)
Ape
Black Bear -Y
Swarm of Insects -Y
Warhorse -Y
(1)
Brown Bear
Dire Wolf
Giant Hyena
Giant Spider
Lion
Tiger
[/sblock]
Trying to get things tied down before we do any level ups. Everyone may make some small changes should they wish it, long as it doesn't change the character to much.