D&D 5E Modern influences on 5e!


log in or register to remove this ad



Sacrosanct

Legend
Modern influences to the most recent edition would be whatever current pop culture fantasy is popular. Sort of related to what I said in the other thread. Unlike OD&D, which pretty much everything was viewed through Gary and Dave's personal lens, modern D&D has a staff of contributors and writers and artists. So their vision seeps through. And in the case of 5e, surveys were done to capture the feel of many gamers, not just Mearls and Jeremy. In fact, because of the surveys, many things Mearls wanted (dice for proficiency, elimination of bonus actions, etc) are not in the game. So 5e is a community vision, not just a creator vision.

That means, IMO, that 5e is influenced most by:

* nostalgia of past D&D
* Inclusivity and diversity (geek culture in general, but definitely following the lead of comics. Movies? Not so much sadly)
 

steeldragons

Steeliest of the dragons
Epic
Define "modern."

Things from 1990 on? From 2000? When WotC took over? Anything after 2e? Anything after 4e?

What are we to take as a "modern" influence?
 

Nevvur

Explorer
[MENTION=6799753]lowkey13[/MENTION]

I think WoW had a decent amount of influence on 4e. Less so for 5e, except through those elements retained from 4e, particularly the rapid healing (both from healing surges/hit dice and long rests).

Anime seems like too broad a category to say it influenced 5e. I won't contest that specific productions had some influence, but anime isn't really my thing to begin with, so I'll refrain from commenting further.

Based on your examples, I initially took your question to solicit other examples of media influences, but re-reading it, you left it pretty open. Thus, I'll add feminism and the gay rights movement to the list.
 



Tony Vargas

Legend
The idea that MMO's 'influence' D&D is backwards, or at least, circular, MMOs are just RPGs in another, less more limited in some ways, more wide-open in others, medium. DPS or aggro or striker or whatnot aren't MMO concepts that crept into RPGs, they're MMO names for RPG phenomena that MMOs dealt with bringing onto their platform. Sometimes they even provide a useful insight, because the concept wasn't much confronted in the RPG group-think of the past. 'Aggro' for instance, back in the day, DMs would often have monsters just take on the 'front line,' or 'attack the obvious threat' or whatever rationale for wasting attacks on the heavily-armored fighter. It was just how things were done. There's no DM in a CRPG or MMO, so the programmers had to take up that slack and create a mechanic to make the monsters behave 'right' - they came up with aggro, and, when that came back around to the RPG side, GMs & Players became aware of it. But it was always there, just an informal convention rather than an actual mechanic.

That pet peeve aside, 'modern' influences on 5e aren't exactly non-existent, but they're probably incidental, the thrust of the edition is backwards, it's re-captured the core of the classic D&D experience. Modern influences are, like, get'n on facebook & twitter instead of hosting their own buggy forum, stuff like that. ;P
 

steeldragons

Steeliest of the dragons
Epic
By his comment, I'm assuming 5e. I could be wrong though.

Well, no. Or, at least, not what I meant. The thread is asking about "Modern influences on 5e."

So I don't think he's asking "What 5e influences are influencing 5e?"

I think he's looking for things more like the "Avatar: The Last Airbender" series being the inspiration(s) for the Elemental Monk subclass. Or Harry Potter books/movies supplying the concept of the "spell focus" [wands] replacing the D&D trope of requiring obscure/arcane material spell components.

That kinda thing.

So, my query is, "Where is the cut off?" How far back can we go -in time/edition/what have you- and still be considered, for the purposes of this study/discussion, "modern?"
 

Remove ads

Top