Hawk Diesel
Adventurer
It's been in there since the beginning, IIRC.
Clearly I did not pay very good attention. ^_^
It's been in there since the beginning, IIRC.
I wish he would give a straight answer to what happens if you attempt to jump further than your speed allows. Fall or end the turn in midair?
Your jump is limited by how far you can move; ...
I wish he would give a straight answer to what happens if you attempt to jump further than your speed allows. Fall or end the turn in midair?
I can't think of anything in the DMG off the top of my head, but in the PHB, under Athletics on page 175, one of the examples is "You try to jump an unusually long distance or pull off a stunt midjump." Is that what you were thinking of? I would say that's for when the distance you want to jump is longer than your Strength score but less than or equal to your total movement.If I recall correctly, the DMG says the DM can allow the player to make an Athletics check to jump farther than the base jump distance.
I can't think of anything in the DMG off the top of my head, but in the PHB, under Athletics on page 175, one of the examples is "You try to jump an unusually long distance or pull off a stunt midjump." Is that what you were thinking of? I would say that's for when the distance you want to jump is longer than your Strength score but less than or equal to your total movement.
Well I'd put your answer as "fall" in the sense that if you try to jump over a 10 ft pit when you have 5 ft of movement left, you would say you fall in.He did give a straight answer - but it doesn't fit into either of those two sets.
So it is impossible to jump further then you have move. If your jump would have been 7 leagues, but you only had 10 feet of movement - then your jump is limited to 10 feet. Full stop. NOT the first 10 feet of a 7 league jump.
Well I'd put your answer as "fall" in the sense that if you try to jump over a 10 ft pit when you have 5 ft of movement left, you would say you fall in.
Still sounds ambiguous to me. In the real world I can ask, how far can you jump in 1 sec? I would not say that carries any implication that you have to land one second after leaping. The same could apply to how far you can jump in your turn.
Or to put it another way, suppose we found out that he did intend that a jump could continue over multiple turns. What part of his statement in SA would be incorrect?
Yes I agree. That was the intention of my original comment; I left out the situation of jumping over a pit.Yes, if you can only jump 5 feet because that's all the move you have, and the far side is 10 feet, you will fall. but not from the jump, from the fact that there's a pit instead of a safe landing. Just like if you walked over the pit. The fall part has nothing to do with the jump that wouldn't happen with any other movement mode.
The physical result is irrelevant, but the way we use the language is the same. If it makes good English sense to talk about distance in a given time, then we can talk about that in the game too.How far you can jump in 1 second is irrelevant in the abstraction of the game.
You can intend for your jump to continue over many turns, just like you can intend for your movement speed to continue over many turns. However, according to the rules of the game, it's individual jumps just like those are individual move actions.
There's no ambiguity. The condition of "I am going to jump further than my jump distance" is not allowed in the first place. Whether that is due to cap based on your Strength modifier or due to the cap imposed by movement remaining.
It's not ambiguous - both are hard caps. It seems like you are treating one like a hard cap and one like "how what part of a jump can you accomplish this round", that that second part is not supported by the rules.
I know it is tricky, but I'm asking you to consider a hypothetical, that tomorrow JC answered on twitter that you can end your turn in the air. My question is, what specifically in the rules or his SA answer would that contradict? All he ever says is that you can't jump further than your speed during your turn. That would remain true.Yes, if the rules were different and contained a case that can not come up in the current rules, then his Sage Advice do not address it and would be incomplete. However, within the rules that exist they are not ambiguous.
That's all just restating your interpretation of the rule, not providing justification for it![]()
I know it is tricky, but I'm asking you to consider a hypothetical, that tomorrow JC answered on twitter that you can end your turn in the air. My question is, what specifically in the rules or his SA answer would that contradict? All he ever says is that you can't jump further than your speed during your turn. That would remain true.
"Your jump is limited by how far you can move" - that's very straightforward, and does not contain any ambiguity.