Lanefan
Victoria Rules
Well if the mechanics don't tell us what the game world looks like then the game world must be driving the mechanics, since they somehow have to agree. Either that or all hope of internal consistency goes wandering down to the pub for a beer, which...while never a bad idea...isn't really a desired result.Ahh, so we're back to mechanics telling us what our game worlds should look like. No thanks. I don't play that way. My game world looks how I want it to look and I use the mechanics during the game to resolve different contests, nothing more.
Easy. 18 is the highest you can roll; but (in 5e) 20 is the highest you can get to. 3 is the lowest you can roll; (in 5e) 1 is the lowest you can be. Artificially limited extremes, if you ask me, but there it is.And, how can it not include the best and worst stat? Are you saying that die rolling should be constrained somehow so that those best and worst scores are not possible? IOW, applying the 8-15 array? Otherwise, we're back to that 20% best/worst ratio. What exactly are the stats for best and worst if it's not 3 and 18?
Other editions were more open-ended - you'd always start by rolling in the 3-18 range but your stats could end up who-knew-where given enough time and-or luck and-or wishes and-or whatever, and particularly in 3e there was no hard-coded "best" or "worst" even for commoners.
My prefernece is that the stats be open-ended but that the true extremes (i.e. anything outside 3-18) be increasingly harder - eventually approaching but never quite reaching impossible - to achieve.
Lanefan