Immoralkickass
Adventurer
Let me put this differently. I don't think more monsters or more hit points is the answer. Player options to deal with monsters have grown exponentially, but I'm not sure that the monsters have evolved in as compelling of a way. Compound that with 3-6 players each having these expanded options, and it becomes a pretty stark battle of creativity. Does that make sense? The game has disproportionately improved PC's without giving similar thought to monsters.
Also, while I agree that limiting stuff as you suggest works, there are just gobs of options in 5e. At some point, doesn't it make sense to just go back to an older edition?
Player options? I ban them. Creativity? I say no to all of them. You want hard game? You got it. You're welcomed to fight my monsters in your birthday suit.
You are right about the first part, that more monsters or more hp is not really the answer. The DM can also implement other variant rules, like gritty realism rules, slow natural healing rules, dismemberment and lingering injury rules, you name it, you got it.
My point is, be careful what you wish for, and don't be a pretentious BAMF about it. Just because your DM is new, doesn't mean the game is easy. 5e can be as hard or easy as you want it to be, or what the DM wants it to be.
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