MakerCaker
First Post
Excellent guide. Good work!
My guide to Xanathar's Guide to Everything, where I assess the options, then you use the comments below to either shower me with praise (yay!) or tell me how terrible it is (boo!)
Seriously though, I value feedback. I'm not too concerned about the occassional grammatical mess up, but if I read something wrong, or you noticed something I didn't, I would love to hear about it!
Treantmonk's Guide to Everything Xanathar
I thought this was updated, it still has Empowered Healing as red with the falsely saying it only rerolls one die? Just curious.
I have a fair amount of experience with summoned/created/called creatures with my wizards, and one of the primary uses of them is that any attacks and damage to them is damage you and your party don't take. I really can't imagine a case where I would want to reverse that benefit by expending my own HP to provide HP to a created creature. I hadn't noticed that feature though, and it's worth mentioning, but I can't recommend that use under any circumstance I can think of.
Just a friendly heads up:I thought this was updated, it still has Empowered Healing as red with the falsely saying it only rerolls one die? Just curious.
I really don't think there's any such thing as "having hp and spell slots left over".Not even the circumstance of being a necromancer with a bunch of sketons and zambos on their last legs and having hp and spell slots left over before you take a long rest? I imagine one can only find so many easily accessible medium/small corpses and this saves you one.
Could you have downloaded a PDF or something? I changed it to say you can, "Use a sorcery point to reroll healing dice". All reference to one die was removed when I made the correction.
I did not change the rating.
I’m hoping to not derail discussion much here. It has been argued that you can’t successfully hide when opponents can see you attempting to hide (excluding some sort of special, DM-approved distraction). Even though cunning action allows you to take the hide action in combat quickly, it doesn’t make the action always work. I became aware of this when I watched a Youtube video by DawnforgedCast called How Stealth Works in Dungeons and Dragons. (I’m not sure about linking rules here) That video and comments offers a more complete discussion than I should attempt here. The point of the whole thing is: if a DM decides on a tight interpretation of hiding rules, then Insightful Fighting is more useful than you thought.Insightful Fighting (3rd): Use your bonus action to potentially get sneak attack against an opponent you normally wouldn’t get sneak attack against. When I’ve played rogues, the occasion for this would not occur often. When you don’t have an ally within 5’ of an enemy, often you can use cunning action for a hide/attack from hidden quick advantage. Not saying this will never come up, but I don’t think it will come up a lot.
I guess this is sad music, but without cues from listening to a person speak it is confusing. The color coding helps clarify this and the occasional sarcasm elsewhere in the document. This guide has a more upbeat and playful tone than your wizard guide. (See, I had a good thing to say about the colors!)Shawang, wang, wang.
I really don't think there's any such thing as "having hp and spell slots left over".
I mean, of course - that can happen. But isn't that case by definition an easy combat, where you don't need to take an optimal course of action?
It seems a poor rating is entirely justified when your argument basically says to use it when what you do don't matter much?
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Am I the only one who thinks that the Spectre feature is more interesting?