Treantmonklvl20
Explorer
Beware Heavy Armor with a Cleric 1/Wizard X build. You might find it difficult to meet the Strength requirements of the better heavy armors which will slow you down. If you can manage a Dex of at least 14, then Half-Plate (medium armor) is a great choice, which is provided by all Cleric Domains.Your guides are always good stuff. Here are my thoughts:
Forge Domain - This looks very attractive for the Cleric1/Wiz X; not so much for the searing smite, but for the AC boost over other cleric domains with heavy armor proficiency.
For me, the Cleric Domain of choice for Wizards is the Knowledge Domain. Expertise in Arcana and History? Sign me up.
That said, nothing wrong with slapping a +1 on a set of medium armor, so Forge is not a bad choice.
I’m hoping to not derail discussion much here. It has been argued that you can’t successfully hide when opponents can see you attempting to hide (excluding some sort of special, DM-approved distraction). Even though cunning action allows you to take the hide action in combat quickly, it doesn’t make the action always work. I became aware of this when I watched a Youtube video by DawnforgedCast called How Stealth Works in Dungeons and Dragons. (I’m not sure about linking rules here) That video and comments offers a more complete discussion than I should attempt here. The point of the whole thing is: if a DM decides on a tight interpretation of hiding rules, then Insightful Fighting is more useful than you thought.
Primarily, rogues gain sneak attack because they are not a party of one, and usually someone in that party fights in melee. Soon as an ally is in melee, you get sneak attack on the enemy they are in melee with. That's generally not all that hard to achieve. A bit harder on the first round, but this is where you can use a ready action. "Once Rugnar is within 5' of an enemy, I shoot them with my crossbow."
As for the video. Now, I sympathize with this guy (and this is why I would never do videos) because you can't really edit out your mistakes when you catch them. When he screws up how sneak attack works (saying you have to go into melee yourself, which isn't the case), he edits in a correction in the corner.
However, he makes another mistake he hasn't edited (and frankly, other than taking the video down, I don't know how he would fix it). He puts up "all the relevant rules" on hide, but didn't check the errata. That sentence he uses as the justification for the video? It was errated in the official PHB errata. Instead of not being able to hide when you are seen, you are unable to hide if you are seen clearly. That kind of destroys his whole video.
Besides, Jeremy Crawford has addressed this countless times. We have an official answer on this. Can rogues use cunning action to hide in combat, "That is a legitamate use of cunning action.", "You can indeed hide in combat."
It's all here
Now he mentions how he would give opponents an ever increasing bonus on perception if you continually hid behind the same rock. Now that isn't in the rules, but it seems reasonable to me. Rogues should be moving around, behind that rock, behind that tree, etc. as far as I'm concerned.
Now, keep in mind, if you have advantage, you have sneak attack. That means sneak attack can be achieved in countless other ways. Faerie fire, Vow of Enmity, Greater invisibility, and countless other abilities.
In other words, when you are a rogue, the vast majority of your attacks will be sneak attacks with even the smallest attention to tactics.
Now there are certainly those occassions where you just can't get sneak attack. In that case, insightful fighting is useful. Circumstantially useful abilities are rated orange.
The color coding helps clarify this and the occasional sarcasm elsewhere in the document. This guide has a more upbeat and playful tone than your wizard guide. (See, I had a good thing to say about the colors!)
That's one!
The description of Elven Accuracy cuts off mid-sentence. No big deal, as the thought is mostly complete already. After re-reading a few times I suspect that you may have intentionally stopped for a segue for the gnome feat. If so, then it is a bit confusing since a character can’t normally get both of those feats. An ellipsis might help….
Yes it does! I stopped midway to see what the name was for Paladin ability that gives advantage (vow of enmity), then, once I
Prodigy - I’m no expert on grappling, but prodigy may be highly prized for the option to get expertise athletics without multiclassing.
Also not an expert of grappling, but I would agree.
I forget about the DMG NPC classes, but yes, that's really good.ProdigyToll the Dead – Any Death domain clerics will take note of a new necromancy cantrip for the Reaper ability. Toll outclasses Chill Touch, and sounds an upgrade for the domain’s offence.
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