Maybe the designers did think CR is approximately equal to level as far as overall character effectiveness across all three pillars goes. Or maybe they didn’t think of this sort of thing at all, but I find that doubtful.
I think trying to understand what the designers thought is a path to insanity
As many posters have shown CR is NOT equal to level. If I had to peg a single number, I'd go with "half".
But, as you have seen, that can be seen as too generous at low levels and too harsh at high.
My attempt at explaining this has to do with the relative importance of hit points an sheer survivability.
At low levels, a PC is fragile and none of its abilities matter if it's dead. Also, everybody is roughly equal when the d20 means much more than your bonus. So the level to CR conversion is low, because hit points is all you need. For instance level 1 = CR 1/4
At medium levels, all of those worries go away. PCs excel here, having unique and uniquely powerful abilities no monster (that is not a spellcaster) can hope to match.
At high levels, monsters start to catch up simply by being so big and unstoppable and with more and more enviable saves and resistances and abilities a PC can never hope to match. So the level to CR ratio climbs as high as two thirds (or even higher)
(As a foe, high level monsters might not fulfil our expectations, but this is about the monster as a party member. This changes EVERYTHING as it can now expect to use all its might more than once. An ability 1/day is of little consequence for a monster, but might be a game-changer if servicing a party every day of the month)
Sent from my C6603 using
EN World mobile app