I much more like quests about saving the world from big evil than saving suzies cats from the cat eating monster living deep in the cave.
(meta-plots are also stretch credulity--the death curse would, in my campaign world, result in a few level 20 clerics, wizards, and paladins immediately appearing in Port Nyanzaru to address the problem).
Use both SPOILER and SBLOCK together (one nested in the other).I can't figure out how to do spoiler tags on this forum so I'll just say that in the published 5e adventures either the party receives substantial buffs or the end-boss is nerfed.
Because people like adventures starting at first level?This does bother me about this particular adventure. Why are they sending low-level novices instead of well proven, hardened problem solvers?
Can anyone familiar with modules from earlier editions comment on how frequently the 'problem' of gimmicks was in the past?
This does bother me about this particular adventure. Why are they sending low-level novices instead of well proven, hardened problem solvers?
In some adventures it makes more sense - the PCs are dealing with a small problem, which grows and grows and by the time it's revealed that holy crap, this is *very bad*, the PCs have become the best placed and most capable people to deal with the problem. But ToA *starts* as a huge problem...
There are things you can do to weaken Tiamat. You can get a bunch of legendary magic items that make it easier to defeat Strahd (but they aren't new to 5e; they were part of the original adventure too). You get some storm giant NPCs to help you defeat the BBEG in Storm King's Thunder. And you get some boons to help you defeat the BBEG in Tomb of Annihilation. PotA doesn't really have a gimmick that I can think of, and I guess OotA's gimmick is that you can play as the demon lords fighting each other until there's only one left standing for the PCs to fight.I haven't really used any of the published adventures outside of LMoP and part of HotDQ. I own all of them but haven't read them. I played through CoS. What are these gimmicks you speak of?
There are things you can do to weaken Tiamat. You can get a bunch of legendary magic items that make it easier to defeat Strahd (but they aren't new to 5e; they were part of the original adventure too). You get some storm giant NPCs to help you defeat the BBEG in Storm King's Thunder. And you get some boons to help you defeat the BBEG in Tomb of Annihilation. PotA doesn't really have a gimmick that I can think of, and I guess OotA's gimmick is that you can play as the demon lords fighting each other until there's only one left standing for the PCs to fight.
Save the Kittens!