Please remove Demiplane of Dread Story Award next season

pogre

Legend
Let's not elevate character portability to The Reason The Adventurers League Exists when it's clearly not.

Why is that clear? It would seem to be a major appeal of the AL experience. I freely admit you may have information on this that I do not.
 

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Caliban

Rules Monkey
Why is that clear? It would seem to be a major appeal of the AL experience. I freely admit you may have information on this that I do not.

Character Portability has long been a major reason for Organized Play - from Living City to Living Greyhawk to Pathfinder to Adventure League. The ability to play the same character at home, at game days, and at conventions, with friends or with strangers.

Pauper's point that it is not "The Reason" for Adventure League to exist is correct, but it shouldn't be dismissed so casually. It may not be the "only" reason for Adventure League, but it is certainly an important reason.
 

Pauper

That guy, who does that thing.
Character Portability has long been a major reason for Organized Play - from Living City to Living Greyhawk to Pathfinder to Adventure League. The ability to play the same character at home, at game days, and at conventions, with friends or with strangers.

This is accurate -- it is definitely a draw for Organized Play campaigns that characters be portable, and I'm not trying to say that it isn't a draw.

However, there have always been limitations on character portability -- adventure tiers prevent high level characters from showing up at low-level tables, for example. Likewise, there have generally been a few story-based reasons for characters to lose portability -- in Living Forgotten Realms, for example, a character could gain a story award that removed them from play until another character belonging to the same player played through the next adventure in the series to 'rescue' the character with the story award.

The Demiplane of Dread award falls into this latter category -- a story-based restriction that enforces an aspect of an adventure season. Without it, later runs of Season 4 adventures simply won't feel like they're taking place in Ravenloft, but rather just another part of the Forgotten Realms, and a good part of what makes Season 4 interesting and special will be lost. I don't feel that character portability is such an important part of the Organized Play experience that this kind of story-based restriction should be tossed away so cavalierly, especially when there are other, non-story based reasons for the restriction to remain in place.

--
Pauper
 

AriochQ

Adventurer
This is accurate -- it is definitely a draw for Organized Play campaigns that characters be portable, and I'm not trying to say that it isn't a draw.

However, there have always been limitations on character portability -- adventure tiers prevent high level characters from showing up at low-level tables, for example. Likewise, there have generally been a few story-based reasons for characters to lose portability -- in Living Forgotten Realms, for example, a character could gain a story award that removed them from play until another character belonging to the same player played through the next adventure in the series to 'rescue' the character with the story award.

The Demiplane of Dread award falls into this latter category -- a story-based restriction that enforces an aspect of an adventure season. Without it, later runs of Season 4 adventures simply won't feel like they're taking place in Ravenloft, but rather just another part of the Forgotten Realms, and a good part of what makes Season 4 interesting and special will be lost. I don't feel that character portability is such an important part of the Organized Play experience that this kind of story-based restriction should be tossed away so cavalierly, especially when there are other, non-story based reasons for the restriction to remain in place.

--
Pauper

By the same logic any season 7 adventure should invoke the death curse in future seasons, so characters don't miss out on the special 'feel' of season 7. If a character in a future season runs a single season 7 adventure, they should have to run a season 7 tier 3 adventure before they are clear of the death curse. It is an analogous situation to season 4 and would be equally as arbitrary in limiting players ability to run content.
 

jasper

Rotten DM
Ok how much of freaking problem is this? Please list the cons from Jan 1 2017 to Jan 30, 2018 which featured Ravenloft. I agree that AL con organizers should advertise that block c is going to be Ravenloft. But this is an advertising problem, not AL problem. Don't get started on bad advertising, I have to prevent myself from snarking the local ren fair every time they post on facebook.
 

AriochQ

Adventurer
Ok how much of freaking problem is this? Please list the cons from Jan 1 2017 to Jan 30, 2018 which featured Ravenloft. I agree that AL con organizers should advertise that block c is going to be Ravenloft. But this is an advertising problem, not AL problem. Don't get started on bad advertising, I have to prevent myself from snarking the local ren fair every time they post on facebook.

People play AL at places other than Cons. For example, if I wanted to run a table of season 4 content at my FLGS and a player wanted to play the same character at a con or online (likely playing current season content) they get whacked with an increasing large DT penalty each time they come and go.

Realistically, they have to lock that character into season 4 content and that eliminates any character portability.

Is it the end of the world? Not really. Is Demiplane of Dread a fairly arbitrary and senseless rule that serves no real purpose any longer? Yup.
 

jasper

Rotten DM
People play AL at places other than Cons. For example, if I wanted to run a table of season 4 content at my FLGS and a player wanted to play the same character at a con or online (likely playing current season content) they get whacked with an increasing large DT penalty each time they come and go.

Realistically, they have to lock that character into season 4 content and that eliminates any character portability.

Is it the end of the world? Not really. Is Demiplane of Dread a fairly arbitrary and senseless rule that serves no real purpose any longer? Yup.
You announce to the group, "Hey Curse of Stand and Season 4 locks your pc in the Bronx! You need x days for THAT PC to leave". What happens next? Either you will have a legal table or not.
Realistically Season 4 LOCKS and ONLY LOCKS that pc from being portable. The player can make up buckets of pcs which will be portable. I can have a tier 1 pc ready in 1.5 minutes. HOW? I keep a folder of pregens ready for my players and me.
PS. I ran all of the Season 4 modules during Season 5. Only had 1 pc who had trouble. But since he was tier 2 when he started playing in S4, he had enough downtime to leave. This was even with him only making 1/3 of the downtime sessions.
Certain Seasons have story themes, and gotchas. If you have trouble with the gotcha, don't play in that season.
As your Quantum Leaping pc, explain how is that going to happen.
 

jasper

Rotten DM
Downtime Activity: Escape the Mists A character with the Demiplane of Dread story award can gain the Escape the Mists story award after paying 20 Downtime days to leave Ravenloft. The Downtime day cost is modified as follows-
+10 Downtime Days: Touched by the Mists – For each time the character has died, been brought back to life by the mists, and gained the Touched by the Mists story award. Or for each Dark Gift.
+5 Downtime Days: Enmity of Jeny Greenteeth – A character with the Enmity of Jeny Greenteeth story award (from 04-06 The Ghost) has not only angered the hag, but the mists themselves.
+5 Downtime Days: You Murderer – A character with the You Murderer story award (from 04-08 The Broken One) has killed villagers of Orasnou. The Dark Powers grip on them is tight.
+5 Downtime Days: Cursed by Greed – A character with the Cursed by Greed story award (from 04-09 The Tempter) has given in to greed at the behest of the Dark Powers. Leaving Ravenloft will be difficult as a result.
+10 Downtime Days – Escape the Mists – Each time a character escapes the mists, but then returns to Barovia, escaping again gets progressively harder.
If a character does not have enough Downtime days to escape the mists, they are stuck in Barovia forever. To gain downtime days, a player should play more Curse of Strahd adventures or be a Dungeon Master to gain DM rewards (Downtime) to award to a character to escape Barovia.

edit to add
You generally earn 5 downtime day for every 2 hours play.
S4-1 25 days
S4-2 5 days
S4-3 5 days
S4-4 10 days
S4-5 10 days
S4-6 10 days
S4-7 10 days
S4-8 10 days
S4-9 5 days
S4-10 10 days
S4-11 10 days
S4-12 5 days
S4-13 5 days
S4-14 10 days

So a tier 1 only either 2 or 3 modules if only start with 5 days. Tier 2 modules only 3 if you spend most of your downtime before entering.
 
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AriochQ

Adventurer

Nice maths. Largely misses the point.

If a player wanted to play CoS at their LFGS and attempted to play the same character in 4 or 5 other adventures in between CoS sessions, they would end up spending 10+20+30+40+50=150 downtime days (assuming they had none of the other story awards that increase DT cost).

Basically character portability ceases to exist if you play season 4 content. That seems wrong given it is one of the main advantages, and selling points, of AL is character portability.

Ironically, I don't really care all that much. I just felt the need to point out the absurdity of the Demiplane of Dread story award, which I have done.

Game On.
 

jasper

Rotten DM
You are either griping about 1 of 3 things.
1. They said everything must be portable. THIS MEANS ALL MY PCS. Not one pc can be hurted by any season flair. My PC can not be hurted at all.
2. You are griping just to gripe the portability issue...
3. My PC is wanting to farm items from select modules.

unless my maths is wrong. You be in Tier 3 before you get to 150 days. Unless you getting min xp.
 

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