D&D 5E ForgedAnvil D&D 5E Character Generator

Dannyboy7702

First Post
This is possibly more of a techical question than anything else but here goes.

I created a level 4 Druid using the sheet with the following starting stats:
Str 8, Dex 14, Con 14, Int 10, Wis 15, Cha 10 (Prof. Wis, Int, Con).

Druid Circle: Moon
And at level 4 chose the feat resillient and increased my Con ability score by 1 up to 16.

For wildshape, I chose Brown Bear but I notice the Wild Shape sheet lists the claw and bite melee attacks as being +6 but the information about the Brown Bear wildshape in PhB pg.304 lists these attacks as +5. I'm curious whether I misunderstand how the Wild Shape rules are applied to come up with the +6 calculation, or if it's a mistake in the wildshape database in the sheet.

I am going to go out on a limb and say this is due to the proficiency bonus. Page 8 of the Monster Manual (MM) shows what the proficiency bonuses are for a monster's/ creature's challenge rating. The Brown Bear has a challenge rating of 1 so his proficiency bonus is +2 (which is the lowest possible bonus). Which means the Brown Bear's hit bonus calculates as the following.... Str +4 + Proficiency Bonus of +2 = +6 to hit.

There are errors in the PHB and MM as it relates to a creature's bonus to hit. The black bear has a Str of +2, but a hit bonus of +3 (instead of the +4 it should have). Forged has taken all of this information into account when he added creatures to his CS.

Hope this answers your question.
 

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dgaskell007

First Post
Great character generator.

Is there plans to include the additional 7 characters classes detailed in the 'A Touch of Class: 7 New Classes for your 5th Edition game' from EN world?

It would be good to have these in as well to round out a great product.
 

Dannyboy7702

First Post
Great character generator.

Is there plans to include the additional 7 characters classes detailed in the 'A Touch of Class: 7 New Classes for your 5th Edition game' from EN world?

It would be good to have these in as well to round out a great product.

Forge has answered this question in the past, as well as myself and several other community members. So.....

Short answer..... No

Long answer..... Similar types of questions like this have been asked in the past and the response to those questions are the same for this question. ONLY OFFICIAL WotC MATERIAL WILL BE USED IN THIS CS.

This CS is already a great product, putting material you want in it won't make it any better (except in your opinion) than it already it. Forge has a life outside of the CS and this community. It takes quite a bit of time to input new data into the CS. If you want to use those classes you can print out the CS and manually enter the info into the CS or you can find another author that has added those classes to their CS.
 

Micah Ellis

First Post
Don't know if it's known about yet but in the 2.28 beta sheet as soon as you take a third level in Rogue, the entire "Character Details" section is wiped and replaced with the N/A message. I'm not even sure if it's supposed to be ready for me to fiddlin' around with new characters on it yet but on the off chance you guys weren't aware, I figured I'd make it known. c:
 

Dannyboy7702

First Post
Don't know if it's known about yet but in the 2.28 beta sheet as soon as you take a third level in Rogue, the entire "Character Details" section is wiped and replaced with the N/A message. I'm not even sure if it's supposed to be ready for me to fiddlin' around with new characters on it yet but on the off chance you guys weren't aware, I figured I'd make it known. c:

Forged posted the following on 1 January....

ersion 2.28 BETA 1 Released!
Download here >> ForgedAnvil D&D 5E Character Generator

This is an interim release for those who would like to start testing some of the Xanathar's content

Currently the new Cleric, Fighter and Warlock Hexblade subclasses have been implemented, the Barbarian Storm Herald is wip and some feats have been implemented but also wip. Appreciate those who are keen to help out to review these and let me know of any issues or missing content - there are some areas like the Active Features that need review as well. Detailed feedback is appreciated.

Thanks to everyone who provides feedback to refine and improve this character generator, keep the bug fixes and awesome ideas coming

As always have fun!

Cheers
ForgedAnvil



With that being said, I wan informed by Forge that some of the names for the new subclasses are in the v2.28 beta 1, but no other information has been entered. Only the above subclasses had any information added to the CS.
 

Conandar

Explorer
Adding all the new sub-classes is quite the task, even if no multi-classing were supported. Allowing up to 3 classes per character adds a lot of additional complexity and details that have to be accounted for. If this were a commercial product we could probably expect it to be ready by now....but it isn't a commercial product, it is a free product with the work done as time is available. FA has set limits to keep the complexity from exploding out of control. Only official WOTC material is one of them. Only support for up to three classes per character is another one, even though there is no such limit that I know of exists in the rules.
 

Micah Ellis

First Post
Are there plans to add a spot to designate your current pact weapon for warlocks? It would be useful for the new Hexblade so you don't have to manually add the charisma modifiers to a weapon every time you summon a new one.
 
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Jeff Adams

First Post
Not sure if I'm missing something or if there is an error:
In v2.28, When I select Cleric, and the Forge Domain, I should have proficiency in Heavy Armor, and Smith's Tools. I don't, but I do have 2 unexplained language slots.
In v2.27, when I create the Forge domain in the custom sheet, when I enter Smith's tools proficiency, it shows on the main creation/Start sheet, "Subclass (0) Forge -Smith's Tools", but it doesn't expand the number of select-able tool slots. On the custom sheet, I entered 1 and 1 in front of Smith's Tools. (You can get around this, by entering a 1 in Training.) Heavy armor proficiency works.
 

Micah Ellis

First Post
Not sure if I'm missing something or if there is an error:
In v2.28, When I select Cleric, and the Forge Domain, I should have proficiency in Heavy Armor, and Smith's Tools. I don't, but I do have 2 unexplained language slots.
In v2.27, when I create the Forge domain in the custom sheet, when I enter Smith's tools proficiency, it shows on the main creation/Start sheet, "Subclass (0) Forge -Smith's Tools", but it doesn't expand the number of select-able tool slots. On the custom sheet, I entered 1 and 1 in front of Smith's Tools. (You can get around this, by entering a 1 in Training.) Heavy armor proficiency works.

I had the same thing happen. It's probably just an error that'll get fixed in the next iteration.
 

Elyviere

First Post
I've a quick question regarding weapon damage. I've attached the sheet of my character as well, in case that helps. When choosing a dagger, the sheet says I have an attack bonus of +3 (+2 from proficiency, +1 from dexterity), which makes sense. However, it then also says that the dagger has 1d4+1 damage, and I'm unable to figure out what that +1 is for? Does it even mean that I do 1d4 + 1 + 3 damage total, and what is it coming from?
 

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