The Crimson Binome
Hero
Sure, let's stick with that for now. New sub-classes and new spells are invented all the time, so those aren't out of line for an NPC or future PC. Let's ignore all of the stuff that NPCs do slightly differently, and focus on the abilities that would allow them to challenge an entire party, which is the topic of this thread.The problem occurs when an NPC fighter can do something much, much cooler than a PC fighter. Especially when it's something the PC wants to be good at as well.
High-level PCs aren't usually normal characters, either. High-level PCs can conquer worlds and kill gods. They do it all the time. Nothing your NPC guildmaster does is going to top that by any significant margin.And we are talking about NPCs... of legend. By definition they're not normal NPCs.
If it was possible to become more powerful than a level 20 character, then that avenue would necessarily be open to PCs as well. There is no distinction between PCs and NPCs within the game world, after all. Fortunately, it's not, so we don't have to worry about it.They're the equivalent of epic characters. And what are epic level characters capable of? Well, we don't have rules for that. So why should the boss monsters be hindered and limited because the game doesn't support level 21+ characters?
For example, if you have a special NPC who can somehow match the combined prowess of several high-level PCs, then that's going to break the narrative.Now, at the same level, the abilities of the boss also shouldn't be beyond the realm of possibility or that too breaks the narrative.
If you're adhering to the sort of Gamist-first priorities which made 4E the laughing stock of the entire industry, then maybe it's useful to contrive all enemies relative to the power of PCs. Otherwise, the only use of CR in 5E is in calculating experience.Um, no.
Part of your job as a DM is also to provide combat encounters of a narratively appropriate challenge.
I don't really care. It's not my job to contrive encounters of a particular CR. If you don't want to fight this level 13 halfling rogue assassin, then that's your choice; whatever you do, I'm going to role-play the NPC, and adjudicate uncertainty in action resolution.So, tell me, is a level 13 halfling rogue assassin an appropriate as an enemy for a level 6 party? How much of a challenge is that fight? Is it a deadly encounter? Hard? Easy?
To an extent, yes. None of the individual monsters are rules, but the way that monsters work is a rule. Likewise, none of the class or races or backgrounds are rules, but the way that classes and races and backgrounds interact to create a character is a rule.The rules are guidelines. To be customized. What "is" in the game is what I "want". If I want new monsters, then there's new monsters. If I want lava trolls that are immune to fire and set people ablaze with a bear hug then they exist. I'm not bound by the printed word of the gamebooks.
If you want lava trolls in your world, then go wild, but anyone who's fluent in 5E should be able to look at that stat block and figure out what's going on. If you give them Strength 32, then you're not playing 5E anymore.
Likewise, but I take the further step of not adding them to my world. If they aren't important enough for me to learn, then they aren't important enough to show up in the world.For example, I don't have any elemental monks or dragon sorcerers at my table. That information is irrelevant. Memorising it is literally a waste of my brainpower and time I could spend actually prepping things that will make a difference at my table.
Sure, but if there's a functional difference at the table, then a player who knows how it should work may be unhappy when that difference manifests. If the sorcerer player has every reason to expect that the NPC is using a short-rest power, then they have every reason to be upset if it turns out to be a recharge power.As such, if I did need to make a draconic sorcerer NPC, it would take time. A lot of time. And running it would be slow. It's much easier to just have a simplified version that has half the powers. The key ones that would identify it as a sorcerer.
Humanoid NPCs can't currently challenge entire parties of high-level characters, which is the topic of this thread. If you want them to, then you need to change 5E away from what it is.Right, but we're not tweaking the system. Monsters already aren't identical to PCs. Limiting monster abilities to match PCs would be tweaking the system.