When you can only cast the spell once per day, +5 AC for six seconds is not as good as +3 AC for eight hours! Or even +1 AC for eight hours!
I liked the Magic Initiate feat since it was in the playtesting rules. I wish they had kept also the 2nd and 3rd tier feats which created a feat chain to gain higher-level spells without multiclassing.
I know this was posted almost a year ago, but do you remember what exactly was granted by those two other feats?
Sorry for being blunt, but...Get used to resummoning that familiar. If you're using it to aid you in combat then it is going to die. A lot.
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When in doubt, if your Wisdom is 18 or lower, increase your Wisdom.For clerics who do not get potent cantrip, is it worth it to get Magic Initiate over a +2 to wisdom?
Booming Blade add a few d8 of damage to melee attacks, and getting Find Familiar means it is easy to get advantage on a melee roll through the familiar using the aid action.
Meanwhile, +2 wisdom essentially gives +1 to spell DC, +1 to damage with Spirit Weapon, +1 to wisdom skill checks, and +1 to wisdom saving throws.
Seems to me that Magic Initiate is more useful overall.