nswanson27
First Post
I would say rather focusing on the assassin subclass, try to speed up the time that it takes to scout, hide, and strike.
I would say rather focusing on the assassin subclass, try to speed up the time that it takes to scout, hide, and strike.
Let's list some things that the rest of the party could be doing...
I would say rather focusing on the assassin subclass, try to speed up the time that it takes to scout, hide, and strike.
Fair enough. That's a legitimate avenue to address the "problem."
I guess I am in the minority of those who have experienced rogues going off to do their own things and leaving the rest of the party waiting.
Lots of good suggestions here. Thank you! I certainly have food for thought.
I am sure you are not the only one. I try to subtly discourage groups from splitting the party for long periods of time. Although it is realistic, and tactically advantageous, for a rogue to scout ahead, it is incredibly tedious and boring for everyone else at the table.
Nor are we just sitting there mute & inactive when the DM is focused on a group. We're BSing, doing whatever on our phones, paying attention & offering commentary, one guy is always building tanks for a miniatures game, looking up something getting ready for our coming section, Bsing, etc etc etc. We're not bored.![]()
I would not modify the rules to encourage any player to stick with the group.
Assuming there's something important going on that a brief description & a stealth check won't cover....
I'd (and any of the other DMs in the group) handle the rogue sneaking around ahead of the party the same as any other character action.
I'd spend a few turns on the rogue, then turn my attention back to the next group of characters & spend a few turns there. Repeat as often as required until all separate groups have had a moment, then back to the rogue & start over.
When this happens I'm only spending about 5 minutes or so per separate group. Now granted, if all 5 players have their characters dash off in 5 separate directions those 5 minute segments will add up & I guess an outsider could argue the game would slow down. But it's slowing down because that's what the players want, so.....
We're also not on any time limit. Sure, we're only playing 6pm - 10pm each week. But there's no mandate that we must accomplish x amount of stuff within those 4 hours. So, assuming no personal problems/unexpected work changes/RL extinction lv events, we'll just pick up where ever we left off next week.
Nor are we just sitting there mute & inactive when the DM is focused on a group. We're BSing, doing whatever on our phones, paying attention & offering commentary, one guy is always building tanks for a miniatures game, looking up something getting ready for our coming section, Bsing, etc etc etc. We're not bored.![]()
I would not modify the rules to encourage any player to stick with the group.
Except that is not a Surprised enemy.
The party is not making Stealth rolls and the two groups spot each other. No one is Surprised.
Even if your DM rules that the Rogue is being Stealthy and that is enough, once the first decision to attack is made, the rules state you must begin rolling Initiative. After all, if the target rolls high enough in Initiative, they can go first and, even though they cannot do anything their first round, they are no longer Surprised. This means that the Assassinate doesn't happen with the first enemy, but it also means that Assassinate cannot happen with any other creature - the Surprised condition can only be conferred on the first round of Initiative.
Now, keep in mind... I'm not a rules lawyer, nor would i try and absolutely shut down the kind of idea you are suggesting at my table. But here's the problem - the only people I know who actively say the Assassin isn't terrible are people who either don't abide by or don't understand Surprised rules as they exist in 5e. There are such rare circumstances that this would ever come up that it makes the ability nearly worthless, even when you have the entire party switching their playstyle to try and make it work for the PC.
Also, your entire concept suggests scenarios where enemies would be okay with engaging in conversation with the party before being murdered. That's not going to happen very often, considering the vast majority of creatures in the MM, as an example, don't speak Common.