Tanin Wulf
Explorer
It can work that way, but this isn't a magic formula for perfect paladins, even if the GM isn't out to get them. Sometimes it only leads to a frustrated or unsatisfied player.
Absolutely agree. I don't think our statements are mutually exclusive.

As I said, in my experience, that's what led to the best/most memorable Paladins I've seen. My experience is hardly enough to make a generalized argument from, and I'd say both GM and Paladin-player have to want to seek/support the idea of, "What is right?" as a fun and engaging creative space (along with the others at the table) for it to work.
It's not easy, but nor would I say it's unattainable (nor would I say it's the only right, or rightestest way).