MarkB
Legend
What is shared XP? Each encounter is worth N XP, and that amount gets divided evenly amongst PCs?
Effectively, yes. However XPs are earned, all characters in the group always have the same amount of XPs as each other.
I'm struggling to see how one could come up with a really robust framework for such a system, precisely because it is so reliant upon judgement calls. You'd effectively have to go back over the entire group's activities for a session on a play-by-play basis, deciding whose skillset each and every one of their successful actions falls within.The effect I'm going after is that PCs get XP for accomplishing class goals, but because other party members can earn you XP for accomplishing your class goals, you have an incentive to help them be better at it.
You're right about the judgment calls, so a sturdy framework would be needed for determining what is and what isn't worth a point. But now you have me thinking that PCs could distribute their own XP to others...
But isn't it more likely that, since the party's bard is lower level and less capable than the rest of them, they'll simply avoid distraction or deception based plans altogether, and instead play to the party's strengths? Or else, they'll try the distraction plan in an attempt to help the bard catch up, but then fail because they're not good at it, and still won't earn any XPs for it.The XP-from-comrades feature might mitigate the problems that the lowest-level character might have. If you (somehow) suck at the one thing you're supposed to do well, then you have even more reason to get the rest of the party involved, helping you out.
Sure, the MVP could be better, mathematically, than the FNG. But it's not a problem if they have different class goals.
For example, Mister-Victory-Person is the party paladin. Paladins earn XP for protecting the weak. Fairy-Nighting-Gale is the party bard, who earns XP for entertaining/drawing attention. Since MVP is good at everything, he can save the orphans by drawing the dragon's attention away from them, and possibly get better dice-results than FNG. But this earns him primary XPs for saving the orphans, and zero XPs for drawing the dragon's attention, since it's not his class goal. FNG gets secondary XPs for MVP's attention-drawing based on the idea (or fact) that he suggested the diversion to MVP, lent direct help to MVP to make him more distracting, or in some other way helped him to get the dragon's attention.
So even if the FNG can't survive a dragon diversion, because he's the lowest level character, he still gets XP if the hardier party members pursue his class goal. Which...helps him to catch up?