Sword of Spirit
Legend
I'm planning to run the Isle of Dread. I have the D&D Next playtest version, which I'll update to 5e wherever applicable.
I'm looking for suggestions to make it more interesting for my players. While I'm fine just traipsing through a jungle trying not to get killed by dinosaurs, I think they'll want some more interesting features/story elements/etc.
I'm planning on changing the encounter tables to add more 5e dinosaurs and critters, and maybe make the isle a bit deadlier. I'm also going with the picture in the DMG and saying it is in the Border Elemental Plane of Water. The most likely point of exit (since they are going to arrive accidentally and won't have any easy means of escape) is through the ruins on the plateau, which they will learn has a portal to somewhere else.
What sort of ideas to fill the isle with cool do y'all have?
I'm looking for suggestions to make it more interesting for my players. While I'm fine just traipsing through a jungle trying not to get killed by dinosaurs, I think they'll want some more interesting features/story elements/etc.
I'm planning on changing the encounter tables to add more 5e dinosaurs and critters, and maybe make the isle a bit deadlier. I'm also going with the picture in the DMG and saying it is in the Border Elemental Plane of Water. The most likely point of exit (since they are going to arrive accidentally and won't have any easy means of escape) is through the ruins on the plateau, which they will learn has a portal to somewhere else.
What sort of ideas to fill the isle with cool do y'all have?