The Crimson Binome
Hero
Gagging someone mostly comes up outside of combat, when you've already beaten someone unconscious and you want to keep them alive for some reason. It is important to the rules, specifically for this scenario. If you were meant to do that sort of thing in the middle of combat, then they would have mentioned it somewhere.I understand your line of thought. But I digress in your conclussion: gagging someone is specifically quoted as a way to impede verbal components, and verbal components are rules. And any attempt of gagging someone would quickly lead to a combat, in some way or another. And it is mostly relevant in combat, not outside it.
Sure, and stealing the fighter's greatsword doesn't render them helpless, because they can still punch you.And it is an order of magnitude more powerful under specific circumstances: it only impedes casting with verbal components, but there are multiple actions that said caster could take, including casting spells without verbal components. And there are spells and actions a caster could do to invalidate this very easily: spells like freedom of movement that renders your caster immune to this, and spells like misty step, that allow you to escape. And there are more than one physical approach: Athletics or Acrobatics.
Lots of reasons, but primarily so that everyone around you knows when you're casting a spell. Not only is it an important aspect of how magic works within the genre, but it also means you can take a spellcaster prisoner by gagging them (and blindfolding them and binding their hands).Furthermore, why do even include verbal components if they aren't relevant?
It's a saving throw, which means any PC or worthy enemy will succeed, causing the spellcaster to waste both a turn and a spell slot. This is backed up by empirical evidence.The fact is, there are spells that do something like that, and worse. Hold Person, that paralyzes and imposes a Saving Throw no martial has.
There are no rules for disarming in the PHB. Even if you use those hilarious optional rules in the DMG, they can still pick up their weapon again with their free object interaction. And if the setting ever got to the point where disarming someone, grabbing their weapon, and running away became a routine inconvenience, you can be certain that weapon chains would come back.And, as I've said earlier, this is in the same order of magnitude than a disarm.
Athletics checks aren't used for denying primary class features. Taking away the wizard's spellcasting is exactly the same category of effect as taking away the fighter's attack. That you include an opposed check that they have no chance of winning is irrelevant. You can argue that it's realistic to try and choke someone, but it's also realistic to just slit their throat. Where realism would make the game rules irrelevant, realism should be ignored (or else there's no point in playing the game).As for your specific example, Arcana checks aren't used for spellcasting, spellcasting has its own rules.
Are you specifically talking about a mechanic for trying to gag someone in combat? Or do you just want any method for a fighter to shut down a spellcaster without going through their hit points?Of course, as I've said, if you come with a better way to do it, one you think it is more balanced, I'll be glad to hear them.