So on these boards I've often seen discussion around the GM's/DM's responsibility for the fun and enjoyment of his/her players in a game. One example is the idea that the GM should try to accommodate the majority of concepts players bring to a game, or as another example... that PC's and PC backstory generally shouldn't be used or modified by the DM/GM without player consent or even that DM's should limit or confine what they present/create if it's not of direct concern to the players. While I don't necessarily agree with everything I've seen posted around the subject it did get me to wondering if people feel that there are player responsibilities for the GM's fun in the same vein as the ones many believe GM's/DM's have around their players enjoyment of the game and if so what are they?
I realize this is a very subjective question but I'd be interested in hearing whether people think the players have any responsibility for their GM's fun and if so what the responsibility of players are when it comes to their GM having fun and enjoying the game.
It’s a collaborative game, and it’s everybody’s responsibility to ensure that everybody is having fun.
What you’re referring to are a number of lines dividing up exactly what responsibilities each participant has. In general these are divided along a DM/player line, but that doesn’t have to be the case. For example I have a couple of players who help with rulings. There are lots of ways to divvy up the responsibilities, and it will vary from table to table. My approach varies depending on the players and what they are looking for from me and the game.
Most of the specifics for everybody starts with the basics. Show up, show up on time, show up prepared. Don’t argue, stick with whatever the table’s rules are for handling ruling questions and issues, etc. These are all about treating you friends with respect.
Beyond that, engage in the game. Really engage, it’s a role playing game after all. That’s really all I ask of my players. In my campaign, they are the primary authors by their actions and role-playing. So there isn’t much there if they don’t engage and do anything. I don’t have pre-written plots a al the Adventure Paths, nor do I use published adventures. So it’s up to the players to let me know what they want. Some groups prefer a more DM-driven story, and if that’s what they need, that’s fine, I can do that too.
The reality is, at least for me, it’s pretty simple. It’s like hanging out with other folks doing anything really, find what you like, and do that. If there’s something you don’t like, then don’t do that.