2h-10>dI am legitimately not trying to start any sort of flame war, but these two feats seem hyped way beyond anything I have seen at the table.
+10 damage is good, probably around doubling your damage on a hit (for argument's sake I am assuming 12 or 11 damage on a hit normally), but it comes with a 25% drop in accuracy. The math definitely works out as a net gain, if I hit 3/4 as often but do twice the damage it is definitely a win, but it hardly seems overwhelming.
When I see someone running it at the table it feels very swingy. They are less reliable than other fighter types but they have impressive numbers when they hit. They feel almost like a barbarian in a box but it is not amazing, especially since we play at low enough levels that it works out that anyone who isn't a variant human basically gave up the +2 increase on their primary stat to take it.
At my home game table it is another matter, we use flanking rules and I can count on one hand the number of times a PC has attacked without advantage. In cases like that the penalty is hardly noticeable.
Is everyone always attacking with advantage, or am I missing some other game changing aspect?
H=how many results on a d20 hit.
D=damage of a hit without a +10.
Thats the math behind the 5/10 feats.
So for instance at h=10 and dmg =10 you break even
Higher h lower d better for the 5/10.
So to get a lot of exyra damage out of it you need really high h and not really high d, which often means putside buffs and advantage.
But it also means it varies a lot by assumptions on enemy defenses. If their ac is high from buffs or their able to get disadvantage on your hit, it again becomes a not good option.
So it is really a circumstantial thing with a lot of assumptions to make it powerful in the excel white room world.