Okay, but how would you go about actually proving it - either way - without resorting to specific-case scenarios that may never occur during play? If I play through an entire campaign where the greatsword fighter routinely goes down in the first round, and the paladin is the star of every major encounter due to sheer defensive prowess, then your generalization is going to seem unfounded.Sure, on "any given Sunday" anything can happen. Just because the best team in the NFL in a given season can get beaten by the worst on any given Sunday doesn't mean we can't know which team is better with a reasonable degree of certainty. The same thing applies here. Just because there are enough variables present that some combination of them can allow the defensive option to be better at a specific time doesn't mean there isn't a reasonable degree of certainty about which option/team is generally better.
We should bring back the old PvP arena we used to do here for 3e
Okay, but how would you go about actually proving it - either way - without resorting to specific-case scenarios that may never occur during play? If I play through an entire campaign where the greatsword fighter routinely goes down in the first round, and the paladin is the star of every major encounter due to sheer defensive prowess, then your generalization is going to seem unfounded.
Except I haven't found defensive builds to be vastly inferior.
Generally, it's 2 AC for the shield, 1 AC for the fighting style (because the offensive builds take the offensive fighting style), and shield master (because feat for a feat). If we include feats and fighting styles for offensive forms then we include feats and fighting styles for defensive forms. A magical shield increases that gap if it's included. The evasion like ability that comes with shield master is much better than not evasion type abilities.
I don't disagree that there's a lot of damage out of GWM and SS. That's why I had a house rule to improve TWF as a style if a fighter wanted to go that route. If the argument is that "not all fighting styles are created equal" then I support that argument.
In my experience, S&B is viable in 5e. Try a high level dex fighter with shield master. If he's champion he can have defense and dueling fighting styles. Dueling has the same benefit of bonus damage through multiple attacks (even if it's a smaller bonus, tbf) as other abilities. If you want, skip shield master and use defensive duelist instead. 2-3 AC difference plus prof bonus to AC once per turn if as needed is better than the 1-2 AC to which you referred.
Thank you. Actually I do believe that gwm is a strong feat. So I wxpect a slight damage bump at the cost of more volatility.
It's not a specific scenario, though. It's the aggregate of hundreds of hours of play, where defense consistently wins over offense. And sure, that aggregate is made up of several dozen specific scenarios, but when it happens consistently, I start to notice a trend.It's weird you ask me how to prove it without resorting to specific-case scenarios and then you provide a specific case scenario. Anyways, the general principles that lead to this conclusion are fairly simple.
It's not a specific scenario, though. It's the aggregate of hundreds of hours of play, where defense consistently wins over offense. And sure, that aggregate is made up of several dozen specific scenarios, but when it happens consistently, I start to notice a trend.
And maybe you're in a different game, where that doesn't happen, and you start to notice your own trend. At this point, we don't have enough data to suggest a clear winner in a general case, except to say that it's going to vary between campaigns.
Melee enemies will target whoever they can reach without provoking an opportunity attack, favoring easy targets and effective (high damage, or spellcasting) targets.Maybe most of the enemies target the Fighter/Barbarian and ignore the rest of the party?
Bounded Accuracy means that goblins and orcs remain a viable threat at almost any level, and groups of enemies are common at any level.Maybe you usually fight creatures with really low hp totals?
It's not like a warlock has many alternatives. There's very little point in focusing on defense when you're far enough away that very few attacks are directed against you in the first place.Maybe the rest of your party has really focused on damage meaning that the parties damage is really high regardless of what you do?
Maybe there's no cleric.Maybe your cleric refuses to heal any front line fighter that doesn't have at least an 18 AC?
Maybe the DM is role-playing the NPCs based on what makes sense for them, and that means they attack the guy with the big sword who can't defend himself instead of the lady with the shield that they can't seem to hurt.Maybe your DM really hates the GWM feat and always focus fires down any PC that decided to take it and doesn't make enemies behave that way when a PC does not have said feat?
In this specific campaign, the great-weapon wielder lucked into a very powerful greatsword around level 10, while the rest of the party was left to make do with an assortment of odds and ends. This actually exacerbated the problem somewhat, as the great-weapon wielder became even more accurate and even greater of a threat, without becoming substantially tougher in any way.Maybe you find magic items that really help defensive but not magic items that really help offensive ones?
Two things...Melee enemies will target whoever they can reach without provoking an opportunity attack, favoring easy targets and effective (high damage, or spellcasting) targets.Bounded Accuracy means that goblins and orcs remain a viable threat at almost any level, and groups of enemies are common at any level.It's not like a warlock has many alternatives. There's very little point in focusing on defense when you're far enough away that very few attacks are directed against you in the first place.Maybe there's no cleric.Maybe the DM is role-playing the NPCs based on what makes sense for them, and that means they attack the guy with the big sword who can't defend himself instead of the lady with the shield that they can't seem to hurt.In this specific campaign, the great-weapon wielder lucked into a very powerful greatsword around level 10, while the rest of the party was left to make do with an assortment of odds and ends. This actually exacerbated the problem somewhat, as the great-weapon wielder became even more accurate and even greater of a threat, without becoming substantially tougher in any way.
This is just one combination of factors, granted, but none of the individual bits is unreasonable or terribly improbable. This combination of factors is as valid as any other, and this combination of factors is one where a shield-based fighter-type contributed more to the team than the great-weapon fighter-type did.