What do you want to see in Guildmaster's Guide to Ravnica?

I want a sidebar discussing "color magic" and Planeswalkers... And for them to appear nowhere else in the book.

I'm interested in "Ravnica envisioned as a purely D&D setting," not "D&D meets Magic: the Gathering." So I'd rather they rework Ravnica to work with D&D magic and D&D classes, rather than trying to shoehorn MtG concepts into D&D.
 

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AmerginLiath

Adventurer
I agree that Color Magic would be interesting to see, if only as a non-Weave example of how to construct a balanced magical ecosystem in 5e. That would make it easier for folks looking to build out (Wu Jen-esque) elemental systems in Eastern-style campaigns or even systems like Dragonlance’s Moon Magic.
 

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Guest 6801328

Guest
What do I want to see in the book?

I want to see small spots of water-damage on the pages, which WotC will certify are the tears of forum posters who thought the sky was falling when this product was announced.

I'd pay extra for that.
 

vpuigdoller

Adventurer
The dndbeyond video says colors are abstractions related to alignment, the example they give is that if a guild is red white, they are very passionate but seek order. Also the guilds are going to be backgrounds that will grant you skills, contacts etc. In other words both color and guilds are going to be represented by a new set of backgrounds.
 

Eltab

Lord of the Hidden Layer
As a non-player of MtG, I'd like the first page to be a 'hook' that explains what this setting is about in a nutshell. Doing it in a famous character's voice (a la Volo) would be cool and help immersion.

I'm curious and totally uninformed about this 'Ravnica' place; IS it someplace I'd like to visit, and maybe stay a while?
 

gyor

Legend
The dndbeyond video says colors are abstractions related to alignment, the example they give is that if a guild is red white, they are very passionate but seek order. Also the guilds are going to be backgrounds that will grant you skills, contacts etc. In other words both color and guilds are going to be represented by a new set of backgrounds.

But more expensive backgrounds, with more far reaching effects, that why I think they added in elements of AL factions to these backgrounds.
 

robus

Lowcountry Low Roller
Supporter
The dndbeyond video says colors are abstractions related to alignment, the example they give is that if a guild is red white, they are very passionate but seek order. Also the guilds are going to be backgrounds that will grant you skills, contacts etc. In other words both color and guilds are going to be represented by a new set of backgrounds.

I was glad to see that.
 

robus

Lowcountry Low Roller
Supporter
But more expensive backgrounds, with more far reaching effects, that why I think they added in elements of AL factions to these backgrounds.

I laughed when I heard Mearls slip at one point in the video and call them factions. :)
 

MonkeezOnFire

Adventurer
An explanation for how a fantasy city-planet feeds it's population that is better than "a wizard did it"

I'm fairly certain this question will be addressed when the book talks about the Golgari. It's no coincidence that the guild in charge of food production is also in charge of waste collection. Every piece of organic matter is recycled to be used in the food cycle. Speed and efficiency of the recycling is assisted by magic but it's not conjuring it out of nothing.

Basically, once your character visits the Golgari rot farms, they'll regret that they wanted the explanation in the first place...
 

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Guest 6801328

Guest
Ok, more serious answer than my previous one:

Given that it's a planet-sized city, I'd love to see some specific rules for journeys in this city. It could take days/weeks/months to reach new destinations. What happens on the way? How does navigation work? (I'm thinking of Cubicle 7's "Adventures in Middle Earth" as a possible prototype here.) What are the pros/cons of traveling aboveground versus underground?

I really know nothing about Ravnica...I've never played M:tG...but one thing that concerns me is that somebody used "steampunk" to describe it. In general I like low-magic, low-technology settings. I suspect I'll be disappointed by this. Which is too bad because I otherwise love the idea of running an entire campaign in one city.
 

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