R3 Series Astromech Droid
The R3 Series Astromech were produced by Industrial Automation were very similar to their predecessor the R2 Series, except they were designed primarily for military use, particularly aboard capital ships, but can function in the same role as the R2 on starfighters. They came equipped with several tool arms, internal cargo storage units, on board navi-comp for calculating hyperspace jumps as well as store several pre-calculated jump co-ordinates, comp-link probe for linking to computer systems. The primary difference between the R3 and R2 is the R3 lack the extendable sensor, and the dome was transparent, allowing its sensors greater range, and had increased intelligence. While the droids can make noises, they can't speak, making beeps, squeaks, squeals and other noises, which can be translated by most translator droids, and some humanoids can learn to understand the basics of this form of communication, however they are able to transmit large amounts of information this way, which these types of droids use to communicate vast technical information back and forth. Many owners modify these droids with any number of additional tools, equipment or abilities, including jet thrusters for limited flight on a planet or for zero-g maneuvering, weapons, or specialized equipment.
CR: 1
Size: Small (3 ft, 2 inches)
Hit Points: 1d10+5 (15)
Init: +1
Speed: 15 ft, 30 wheels
Defense: 11 (+1 Dex, +1 Size)
Hardness:
BAB/Grp: +0
Attack: unarmed +1 melee 1d3+1
FS/Reach: 5/5 ft
Special Attacks:
Special Qualities:
Saves: Fort +0 , Reflex +1 , Will +0
Abilities: Str 12, Dex 13, Con -, Int 17, Wis 10, Cha 5
Skills: Computer Use +10, Craft Electrical +8, Craft Mechanical +8, Knowledge Technology +8, Listen +2, Navigate +4, Pilot (Light) +5, Repair +10, Search +4, Spot +5
Feats: Starship Operations: Ultralight, Gearhead
Frame: biodroid
Locomotion: legs (pair, with retractable third) with wheels (tripod configuration)
Manipulators: 1 grapple claw, multiple extendable tools
Armour: None
Superstructure:
Sensors: Class VI
Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Pilot, Search, Repair
Feat Software: Starship Operations: Light, Gearhead
Accessories: Int upgrade x3, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp
PDC: 26
Heuristic Processor
The R2 series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.
Capital Ship Programming
When aboard a military capital ship, gains +1 to all checks, doubles the Aid Other bonus. It can alter the Starship Operations: Light to match whatever starship it is serving on within 1d4+6 rounds.
360 Degree Vision
The transparent dome allows the R3 to see in all directions at once, thus it can not be surprised and flanking opponents only gain half the normal bonus, and grants the R3 +1 to Spot checks (already calculated in stats).
The R3 Series Astromech were produced by Industrial Automation were very similar to their predecessor the R2 Series, except they were designed primarily for military use, particularly aboard capital ships, but can function in the same role as the R2 on starfighters. They came equipped with several tool arms, internal cargo storage units, on board navi-comp for calculating hyperspace jumps as well as store several pre-calculated jump co-ordinates, comp-link probe for linking to computer systems. The primary difference between the R3 and R2 is the R3 lack the extendable sensor, and the dome was transparent, allowing its sensors greater range, and had increased intelligence. While the droids can make noises, they can't speak, making beeps, squeaks, squeals and other noises, which can be translated by most translator droids, and some humanoids can learn to understand the basics of this form of communication, however they are able to transmit large amounts of information this way, which these types of droids use to communicate vast technical information back and forth. Many owners modify these droids with any number of additional tools, equipment or abilities, including jet thrusters for limited flight on a planet or for zero-g maneuvering, weapons, or specialized equipment.
CR: 1
Size: Small (3 ft, 2 inches)
Hit Points: 1d10+5 (15)
Init: +1
Speed: 15 ft, 30 wheels
Defense: 11 (+1 Dex, +1 Size)
Hardness:
BAB/Grp: +0
Attack: unarmed +1 melee 1d3+1
FS/Reach: 5/5 ft
Special Attacks:
Special Qualities:
Saves: Fort +0 , Reflex +1 , Will +0
Abilities: Str 12, Dex 13, Con -, Int 17, Wis 10, Cha 5
Skills: Computer Use +10, Craft Electrical +8, Craft Mechanical +8, Knowledge Technology +8, Listen +2, Navigate +4, Pilot (Light) +5, Repair +10, Search +4, Spot +5
Feats: Starship Operations: Ultralight, Gearhead
Frame: biodroid
Locomotion: legs (pair, with retractable third) with wheels (tripod configuration)
Manipulators: 1 grapple claw, multiple extendable tools
Armour: None
Superstructure:
Sensors: Class VI
Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Pilot, Search, Repair
Feat Software: Starship Operations: Light, Gearhead
Accessories: Int upgrade x3, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp
PDC: 26
Heuristic Processor
The R2 series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.
Capital Ship Programming
When aboard a military capital ship, gains +1 to all checks, doubles the Aid Other bonus. It can alter the Starship Operations: Light to match whatever starship it is serving on within 1d4+6 rounds.
360 Degree Vision
The transparent dome allows the R3 to see in all directions at once, thus it can not be surprised and flanking opponents only gain half the normal bonus, and grants the R3 +1 to Spot checks (already calculated in stats).