Satyrn
First Post
So lets pretend a character has a magic item such as a flying broom, or a flying carpet, or some other magic item that is shall we say obviously a threat to the monster they are currently fighting.
If this giggling halfling is zipping around the place, tossing fireballs at the storm giant quintessant, that storm giant is going to hurl some lightning right back at him. And he does, and rolls some killer damage. The Halfling fails the save and takes 49 lighting damage. Here is the question:
If the broom/carpet/magic thingy is attached to the meat sack riding a wooden or cloth thingy...wouldn't it take some of that damage?
Think of the rug of smothering, its a magic monster that can take damage and die. It is a magic construct susceptible to piercing and slashing damage.
So if the magic broom/carpet is hit by magic damage, can it take damage? Is it invulnerable? Is dispel magic the only way to destroy this thing?
Not that I want to ruin the game play of a player that enjoys being the only one not affected by dexterity checks, melee attacks, ground effects, aeo effects or might feel put out if I put flying things in the encounter that can target the only thing capable of flying.
Its about leveling the field, not ruining the players experience.
Thanks.
Generally, if I'm gonna attack a character's magic item, I make it a deliberate action by the monster, and make it clear a round or two ahead of time that the attack is coming. And when such an action comes, it might come down to a single attack roll or opposed check that wrecks the item if the monster succeeds. If I'm being "nice" it might take two or three successes over multiple rounds or attacks.
The key for me is the player gets a chance to see it coming, so I wouldn't damage the broom/carpet/magic thingy when the giggling halfling in your example fails his save.
I've also introduced a way to kinda do what happens in your example, though, where a magic item can be destroyed by an attack. I introduced a meaner version of the rust monster's key feature and gave it to some Borderlands critters in my game. Along with dealing damage, this feature applies the "corroded" condition to metal armor and weapons on the target. That doesn't destroy the item. Instead, it reduces the item's effectiveness and gives a chance of breaking when the item is used.
So, the player still has a way to prevent the destruction of his magic weapon by switching to a different weapon. But if he doesn't, and his magic item is wrecked - well, that was the player's fault.