BookBarbarian
Expert Long Rester
Good point, though in my experience few NPCs have athletics proficiency.
Good point, though in my experience few NPCs have athletics proficiency.
That's not really needed, though. If you send half a dozen mooks to do it, one of them oughtta get lucky enough.
Dodge is one of the underrated actions in my opinion. on a crowded battlefield, i often see it as better than disengage for instance in many of the typical disengage type situations.
The reason i find dodge more often beneficial rhan disengage is that its fairly rare that we see "simple one on one".Mmm... I am a bit surprised by this.
In a very simple one-on-one scenario, when you take either Dodge or Disengage but the enemy catches up and keeps attacking, Dodge (which bestows disadvantage also on regular attacks until your next turn) gives a small statistical advantage. But if the enemy does that then you've failed at retreating anyway and should think something else.
Against multiple melee enemies, I think it's much better to use Disengage which means no OA certainly.
I'd rather use Dodge in the presence of many ranged attackers, and even then it might be better to use Dash to reach cover asap.
Too many variables to generalize, but this article is a good start: http://themonstersknow.com/dodge-dash-disengage/#more-212
Ah that is a good idea.
If the first one doesn't succeed at worst they eat an AoO as they get out of the way for the next mook (if necessary) then he's worry free for AoOs unless you allow tunnel fighter (which I never have) so the next mook in the chain is up.
Thank you, but the credit really belongs to Kevin Sorbo. After watching him get pummeled by half a dozen mooks in nearly every episode of Hercules, the lesson finally stuck.
Mmm... I am a bit surprised by this.
In a very simple one-on-one scenario, when you take either Dodge or Disengage but the enemy catches up and keeps attacking, Dodge (which bestows disadvantage also on regular attacks until your next turn) gives a small statistical advantage. But if the enemy does that then you've failed at retreating anyway and should think something else.
Against multiple melee enemies, I think it's much better to use Disengage which means no OA certainly.
I'd rather use Dodge in the presence of many ranged attackers, and even then it might be better to use Dash to reach cover asap.
Too many variables to generalize, but this article is a good start: http://themonstersknow.com/dodge-dash-disengage/#more-212
But if he can move, if he has multi-attack then disengage gives him no penalty on the multi-attack etc when he catches. Dodge does.
To me it comes down to this: Disengage is great when you have a big meat shield to run behind. But if you are the tank of the group its better to use dodge, so you don't bring enemies closer to your squishy friends and try to stay alive while they deal with the NPCs