D&D 5E [Guide] Blades of Justice: The 5e Paladin guide


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GuyLomBard-O

First Post
Thanks again for your great guide, and putting in the time to make helpful content for less experienced players (like me)!
 
Last edited:

Gavin O.

First Post
Added a section on Paladin features, added Oathbreaker, corrected some errors, started a section on magic items, revised the starter build to be strength-based and changed the race to Dragonborn. More builds will be added, and I plan to reformat the guide and sort out the sections once Guildmaster's guide to Ravnica is released.
 

FrogReaver

As long as i get to be the frog
Currently my favorite paladin build (and you never hardly mentioned the things that make it unique even in isolation). It is a strength based paladin that dual wields short swords, I take the defensive fighting style. I try to start with 16 str 16 cha and then I boost charisma instead of strength (15 str 16 cha is acceptable too) In the important fights smite does the majority of my damage. I can be nearly any race. I can do any oath I want. I do great NOVA damage, have super high saves and very good social skills.

Don't get me wrong, polearm master with a strength build does better damage but as much better as it as at damage the charisma version will be better at control spells, better at the more important out of combat social skills, better at saving throws and if we compare apples to apples by looking at him as a variant human he can take the inspiring leader feat with that huge charisma to throw tons of temp hp around to the party (probably more important to you and your parties combat success than you doing more damage with polearm master).

Also IMO Paladins get too many goodies from levels 1-11 to slow down progression by multiclassing before then.
 

Gavin O.

First Post
Added Wayfinder's Guide to Ebberon material, rearranged the guide, and started on some sample builds.

The addition of the Double Scimitar and the Revenant blade feat have improved the elf subraces significantly. If your DM allows the double scimitar, it's pretty much your weapon of choice, getting a free Polearm Master attack makes up for the smaller damage dice, and the Revenant Blade feat improves the weapon further, adding +1 AC, Finesse, and an extra d4 damage to the bonus action attack in addition to giving you +1 Strength or Dex.

The Warforged is also one of the best Paladin races thanks to Integrated Protection and good Paladin stats.
 

Yunru

Banned
Banned
Revenant Blade's kinda... "eh."
Namely because if you want to use the finesse property you have to be sucky for the first 3 levels.
 

Gavin O.

First Post
Revenant Blade's kinda... "eh."
Namely because if you want to use the finesse property you have to be sucky for the first 3 levels.

For the first three levels you could use a Rapier+Shield, and all you're losing compared to a normal rapier build is the bonus from your Fighting Style. You could also dual wield shortswords or similar.
 

meatpopsicle_13

First Post
Level 2:

Oath of Conquest
[/COLOR]Hold Person Good of you have melee allies, mediocre if you don't
Spiritual Weapon No concentration, bonus action attacks for 1d8+Cha damage, compatible with Divine Smite (and later Improved Divine Smite). It's incredible.



The guide states that Spiritual weapon is compatible with Divine Smite and later Improved Divine Smite. What is that statement based on?
As far as I'm aware both Divine Smite and Improved Divine Smite state they are related to melee weapon attacks and spiritual weapon stats that it is a melee spell attack. Rules wise, those are different things.

"when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target,"

"Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage."

"When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon."

Happy to be proven wrong though.
 

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