Because it's not a new option, it's something already on the paladin's list.Great guide, thanks for putting it up! I'm starting my first paladin character, and this was very helpful!
I was confused about one thing you said, though...this about the Conquest Paladin: "Oath Spells A solid list with some great control options. Command, Hold Person, Fear, even Dominate Person. The rest of your spells aren’t anything remarkable"
I found it odd, because it was actually one of the other Oath Spells that attracted me to the conquest paladin in the first place - Spiritual Weapon. Maybe it's just me, but hitting 5th level and going from one attack per round to basically 3 attacks per round sounded pretty boss. And it's not even concentration, so you can still cast Divine Favor, or maintain a smite spell until it triggers (or take a 1-level Hexblade dip at 6th level, and get the Hex spell's damage 3x/turn).
You didn't even list it in the oath spells section. Why isn't this more exciting to you (and maybe everybody else out there who's actually played paladins before)? Maybe you're right, but I thought it looked like a good way to use my bonus action.
For the first three levels you could use a Rapier+Shield, and all you're losing compared to a normal rapier build is the bonus from your Fighting Style. You could also dual wield shortswords or similar.Revenant Blade's kinda... "eh."
Namely because if you want to use the finesse property you have to be sucky for the first 3 levels.
Oath of Conquest
[/COLOR]Hold Person Good of you have melee allies, mediocre if you don't
Spiritual Weapon No concentration, bonus action attacks for 1d8+Cha damage, compatible with Divine Smite (and later Improved Divine Smite). It's incredible.