dave2008
Legend
Does this non-stacking also apply to penalties?
I hadn't thought about it. Gut reaction is no, but i need to think about it more.
Does this non-stacking also apply to penalties?
If my target has a +2 item and my bardic inspiration does not take that into account then my bardic is really only d6-2 or d8-2 or whatever.
Basically as the party gets more and more items (seems obvious if the gm starts with refusal to cut items) my bardic boosts will run into more and more cases of minimal to no gains.
NOTEto anyone - it's a bad idea to put in place a house rule with major scope and impact if you do not have enough experience to know how all 12 classes will be hit by it.
NOTEto anyone - it's a bad idea to put in place a house rule with major scope and impact if you do not have enough experience to know how all 12 classes will be hit by it.
You misunderstand, the bardic inspiration doesn't change. You don't subtract anything, you take the higher value. You just don't get to add the bardic inspiration + magic item bonus.
I disagree with this statement. For a "house" rule, one only needs to worry about the affect on players at the table (or house if you will). If this was some variant rule I wanted to publish, then I would absolutely need to consider all 12 classes. I am definitely curious how it affects all 12 classes, I like a rule to be well rounded and universal. However, I will never likely see the following at my table: monk, bard, or barbarian. In 30 years of playing my group has never selected one of those classes.
I think this is a solution looking for a problem because I don't see spells like bless being used all that often at higher levels.
I see other holes. Does a belt of giant strength count as giving a bonus to attack? What about spells that grant advantage? Are you going to ban wolf-totem barbarians and reckless attack? What's wrong with just a slight increase in your XP budget or simply giving the monsters their own version of bless?
I also think that if you nerf magical armor it's just one more nail in the coffin for strength based characters. It pushes optimization to barbarians, dual-wielders, dex based characters all around.
Anything else I say on this is going to sound like an attack (not my intent) I just think your putting the conclusion ahead of the problem and the cart before the horse.
I guess my fundamental question is: why is this a problem? Are fights too easy? To the bad guys die too quickly for your taste?
I think this is a solution looking for a problem because I don't see spells like bless being used all that often at higher levels.
I see other holes. Does a belt of giant strength count as giving a bonus to attack? What about spells that grant advantage? Are you going to ban wolf-totem barbarians and reckless attack? What's wrong with just a slight increase in your XP budget or simply giving the monsters their own version of bless?
I also think that if you nerf magical armor it's just one more nail in the coffin for strength based characters. It pushes optimization to barbarians, dual-wielders, dex based characters all around.
Anything else I say on this is going to sound like an attack (not my intent) I just think your putting the conclusion ahead of the problem and the cart before the horse.
I guess my fundamental question is: why is this a problem? Are fights too easy? To the bad guys die too quickly for your taste?
One thing that will solve a lot of problems is to throw more monsters at them, but weaker monsters. You do not need a giant when 20 goblins will be a tougher fight. This is where BA levels things the other way. If the PCs have a 25 AC or deal 50 damage they will still take damage and get to one-shot things. Both sides are happy. Of course, this gets boring for every fight, but puts the PCs into their place like when they gang up on a dragon and kill it in one round.