Do not share tea and biscuits with them until they learn the rules.
You monster!
Do not share tea and biscuits with them until they learn the rules.
We are all having fun. I feel like we could have more fun if we could just move a little more quickly. In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They aren’t impaired by drugs or anything.
Let me describe the specific players. Going clockwise around my table the youngest and least experienced is a teenager. She plays infrequently and has difficulty remembering how to identify dice or how to navigate the character sheet. (This makes sense)
Players 2,3 and 4 are in their early twenties. 2 and 3 play almost weekly and have for several years they also struggle with the same. They have never bothered to read the rules.
What specifically do you mean? For instance, if the wizard player forgets how to calculate Spell Save DC and Spell Attack & routinely can't find that info on the sheet...well that sounds like another argument for changing the layout of his spell sheet... Notice what I did with the sample sheet for Zarese; I listed the spell save DC each and every time a spell calls for the saving throw, right there in the spell description. Now, it'll take more space for 10th-level PCs, but it is doable.Player 2 has read most spells for the wizard he plays but has almost no idea how spell casting or the class itself functions.(this makes no sense)
Player 3 is more interested in role playing. Not like, let me get into the mind or mindset of my character in this situation. More like a tiny Groot looking for a button to push.
I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.
In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They aren’t impaired by drugs or anything.
Let me describe the specific players. Going clockwise around my table the youngest and least experienced is a teenager. She plays infrequently and has difficulty remembering how to identify dice or how to navigate the character sheet. (This makes sense) Players 2,3 and 4 are in their early twenties. 2 and 3 play almost weekly and have for several years they also struggle with the same. They have never bothered to read the rules. Player 2 has read most spells for the wizard he plays but has almost no idea how spell casting or the class itself functions.(this makes no sense) Player 3 is more interested in role playing. Not like, let me get into the mind or mindset of my character in this situation. More like a tiny Groot looking for a button to push.
I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.