We had a player (adult male in his 40s) who after a half dozen years still couldn’t get the concept down. Always forgetting how to calculate to hit and damage. It’s frustrsting, I get it. Wish I had an easy answer. Eventually everyone else just told him we were done reminding him every single time how to tally to hit and damage bonuses.
No, he’s not officially developmentally disabled. Just not very bright. And worse, didn’t feel the need to try to brush up on his own time of the game rules.
I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.
Hello, my name is Larry, I would like to discuss the issue you are having with your players. If you use discord or google hangouts, let me know and we can hook up.I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.
This wasn’t the AngryGM perchance?
Ok, I would still like to chat and go over your issues as I have developed a few tools that may help your players and you. But I need to go over your problemsThanks for all the replies.
We are all having fun. I feel like we could have more fun if we could just move a little more quickly. In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They aren’t impaired by drugs or anything.
Let me describe the specific players. Going clockwise around my table the youngest and least experienced is a teenager. She plays infrequently and has difficulty remembering how to identify dice or how to navigate the character sheet. (This makes sense) Players 2,3 and 4 are in their early twenties. 2 and 3 play almost weekly and have for several years they also struggle with the same. They have never bothered to read the rules. Player 2 has read most spells for the wizard he plays but has almost no idea how spell casting or the class itself functions.(this makes no sense) Player 3 is more interested in role playing. Not like, let me get into the mind or mindset of my character in this situation. More like a tiny Groot looking for a button to push.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.