Jacob Lewis
Ye Olde GM
Doubtful, but you're free to believe whatever you like. Just don't try passing off your speculation as evidence, at least not to me.Social encounters kill lots of characters. There have been many poor social interactions with people and creatures more powerful than my group that have gone badly. Some of those resulted in PC deaths.
Then why is anyone (like the OP) ever need to get upset if someone optimizes their character build a certain way? Let them. The game will solve any problems because it is designed that way. It's friggin' magical!And optimization is less important than most optimizers think. The game is designed around non-optimized PCs, so while it becomes easier for optimized PCs, optimization is not required to easily survive the game.
But you are mistaken if you think anything I said implies the game "should" anything. It simply does. Combat is the cornerstone of the mechanics, but not the entirety of it. Nor would I say the pillars are equally represented. However, there are game systems that give those neglected pillars much more weight than the core rules as presented. Take a look at The One Ring/Adventures in Middle Earth for 5e.Because I'm not mistaking all the extra rules for combat as meaning the game should revolve around combat. The extra rules are there because combat is much more complicated than exploration and social interaction, so it needs all the extra rules and abilities to be able to handle it, not because the game should be mostly combat.
Well you're just a good gaming saint, ain't ya?This is your personal choice, not one the game is making for you. If you like to play a mostly combat game, that's great. For my part, I understand that the pillars are equal, and therefore strive to give them equal time in my game.

To be clear, it is not my personal choice. But it can be. Or anyone else's. That doesn't make it bad, wrong, inferior, or less than anyone else's choice. But if you're running a game a certain way, you should explain your expectations to your players. Then when they optimize their characters for combat that only happens once every three sessions and wonder why they're not having any fun, you can tell them they were doing it wrong.
Consequently, they may start looking for another group that better fits their style of play, but I call that a win for everyone.