Want a character that can cast and attack in the same turn? One that gets three weapon attacks quicker than the Fighter? Look no further! There's also a third variant that trades defence for utility, but oh my, what utility it is!
How they work: Haste
Haste is the lynchpin tying this build together, but we're not going to get it before level 10 at earliest. Fear not though, the build is still solid before that. Haste allows use to Cast a Spell and take the Attack action in the same turn. It also has a huge defensive and mobility boost.
Option 1: Hexblade 5/Sorcerer 5
The original build, inspired from work I did on the Favoured Soul that got Extra Attack. We start as a Sorcerer for Constitution saving throw proficiency, then go Hexblade for 5 levels, taking Pact of the Blade. This gets us our second attack at level 6. We switch back to Sorcerer after to pick up Haste. Side benefits include Metamagic, and possible access to Cleric spells.
Option 2: Hexblade 5/Wizard 5
A variation on the above, we trade Constitution saving throw proficiency for subclass features (Bladesinger is very nice), and Metamagic for Rituals and a better spell list. Unlike before, in this build we go straight Warlock, then straight Wizard.
Option 3: Hexblade 5/Lore Bard 6
The main pull here is Magical Secrets, allowing some unique combinations with Pact Magic. Downside is, it offers us no defensive benefits.
How they work: Haste
Haste is the lynchpin tying this build together, but we're not going to get it before level 10 at earliest. Fear not though, the build is still solid before that. Haste allows use to Cast a Spell and take the Attack action in the same turn. It also has a huge defensive and mobility boost.
Option 1: Hexblade 5/Sorcerer 5
The original build, inspired from work I did on the Favoured Soul that got Extra Attack. We start as a Sorcerer for Constitution saving throw proficiency, then go Hexblade for 5 levels, taking Pact of the Blade. This gets us our second attack at level 6. We switch back to Sorcerer after to pick up Haste. Side benefits include Metamagic, and possible access to Cleric spells.
Option 2: Hexblade 5/Wizard 5
A variation on the above, we trade Constitution saving throw proficiency for subclass features (Bladesinger is very nice), and Metamagic for Rituals and a better spell list. Unlike before, in this build we go straight Warlock, then straight Wizard.
Option 3: Hexblade 5/Lore Bard 6
The main pull here is Magical Secrets, allowing some unique combinations with Pact Magic. Downside is, it offers us no defensive benefits.
Last edited: