FrogReaver
The most respectful and polite poster ever
Currently the game allows a caster to know X number of spells and prepare Y number of spells. Because of this many of the weaker spells are never used. I want to give casters a reason to take such spells without having to redesign the spells themselves.
I propose casters get a resource called spell knowledge points and spell preparation points. Each spell has a point cost associated with it for how much it costs to learn the spell and how much it costs to prepare the spell. Casters spend their pool of spell knowledge points and spell preparation points in order to learn and prepare spells.
Spells that are currently very strong for their level would require more spell knowledge and more spell preparation points. Spells that are very weak for their level would take few spell knowledge and spell preparation points. This gives casters that take a lot of weaker spells a lot more spells known and prepared which presumably should increase their versatility.
The idea is to give casters a benefit for taking many of the weaker spells to encourage them to do so. Will this concept provide enough of a benefit to do that? Is there any specific implementations of such a system you think would work well?
I propose casters get a resource called spell knowledge points and spell preparation points. Each spell has a point cost associated with it for how much it costs to learn the spell and how much it costs to prepare the spell. Casters spend their pool of spell knowledge points and spell preparation points in order to learn and prepare spells.
Spells that are currently very strong for their level would require more spell knowledge and more spell preparation points. Spells that are very weak for their level would take few spell knowledge and spell preparation points. This gives casters that take a lot of weaker spells a lot more spells known and prepared which presumably should increase their versatility.
The idea is to give casters a benefit for taking many of the weaker spells to encourage them to do so. Will this concept provide enough of a benefit to do that? Is there any specific implementations of such a system you think would work well?