D&D 4E Warlord Flavor (One favorite of mine)

Garthanos

Arcadian Knight
This is a Controller move - class feature for the hector warlord would both increase the slide and increase the damage of the basic attacks launched by the target.

DizzyingSmash.png
 
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Its a pretty good encounter power. Probably about right, I'd value the effect at half a W, and the attack part by itself would be a bit weak without that, so it seems like it probably slides in about right. A little situational, but chances are good you'd find a reasonably opportunity to use it in each fight where it would work better than an at-will. Anyway, the daze pretty well makes it better than one anyway.
 

Garthanos

Arcadian Knight
Its a pretty good encounter power. Probably about right, I'd value the effect at half a W, and the attack part by itself would be a bit weak without that, so it seems like it probably slides in about right. A little situational, but chances are good you'd find a reasonably opportunity to use it in each fight where it would work better than an at-will. Anyway, the daze pretty well makes it better than one anyway.

Yes the daze is the kicker that keeps it in-line and also a controller power.
 

Garthanos

Arcadian Knight
Brutal Manipulator - You often physically arrange the scenario manhandling enemies into position where they harm each other your martial exploits which induce an adjacent enemy into damaging their ally deal your strength mod damage in addition to any damage they may already deal to the one delivering the friendly fire damage. Additionally If the one attacked is adjacent to you they also take bonus of Strength mod damage.
 

Garthanos

Arcadian Knight
Brutal Manipulator - You often physically arrange the scenario manhandling enemies into position where they harm each other your martial exploits which induce an adjacent enemy into damaging their ally deal your strength mod damage in addition to any damage they may already deal to the one delivering the friendly fire damage. Additionally If the one attacked is adjacent to you they also take bonus of Strength mod damage.


All damagey so not as interesting as I like, I am considering something like.

Insidious Manipulation - your devious manipulations are a surprise to enemies and you can mark an enemy you have manipulated into being harmed by their allies and transfer that mark to any of your allies within range. The enemy manipulated into attacking takes Intelligence Mod damage.
 

Garthanos

Arcadian Knight
Insidious Manipulation - your devious manipulations are a surprise to enemies and you can mark an enemy you have manipulated into being harmed by their allies and transfer that mark to any of your allies within range. The enemy manipulated into attacking takes Intelligence Mod damage.

The above turns friendly fire attacks into something akin to the misdirected Mark of the Bard...
 




Tony Vargas

Legend
Insidious Manipulation - your devious manipulations are a surprise to enemies and you can mark an enemy you have manipulated into being harmed by their allies and transfer that mark to any of your allies within range. The enemy manipulated into attacking takes Intelligence Mod damage.
Flavor they get hurt by their own ally but they think its one of your allies fault ... Not entirely certain about rules verbiage.
Verbiage:

When you cause an enemy to inflict damage upon another enemy, you can also choose to have the damaged enemy marked by yourself or an ally within range. The enemy that inflicted the damage also takes damage equal to your INT modifier.

That what you were trying for?
 

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