doctorbadwolf
Heretic of The Seventh Circle
We limited a turn to 1 minute max., if we had a lot to do that session 30 seconds max. I don't know why people think 4e required long turn times, it was never an issue for us - even when we played a few epic one shots.
Oh certainly! 15 minutes is an extreme case, where rules get looked up bc the DM doesn’t want to make an off the cuff ruling on this particular case, or we fall down a rabbit hole, or people try to play the strategy mini game on someone’s turn and we aren’t in any rush.
Usually, our 4e turns took maybe a minute. Reminding the next person that they’re on deck helped.
The only real real slow down we tended to have was analysis paralysis, and we fixed that by encouraging players especially prone to it to use essentials classes.
Eventually we started moving to encounter and daily power slots, which helped people who just wanted to Split The Tree 3 times a day, or whatever.