Here's the general thought:
A bow or crossbow has a base Strength requirement of 10. If a character wields a bow or crossbow and doesn't meet the Strength requirement, it gains the loading property. If a bow or crossbow has the light property, it's Strength requirement decreases by 3. If a bow or crossbow has the heavy property, the Strength requirement increases by 3. If a bow or crossbow has the loading property, the Strength requirement increases by 5.
And here's how it'd be displayed:
Loading (X) -- Add "unless the wielder has a Strength score of X or higher."
Hand Crossbow: Loading (12)
Heavy Crossbow: Loading (18)
Longbow: Loading (13)
Shortbow: Loading (10)
A bow or crossbow has a base Strength requirement of 10. If a character wields a bow or crossbow and doesn't meet the Strength requirement, it gains the loading property. If a bow or crossbow has the light property, it's Strength requirement decreases by 3. If a bow or crossbow has the heavy property, the Strength requirement increases by 3. If a bow or crossbow has the loading property, the Strength requirement increases by 5.
And here's how it'd be displayed:
Loading (X) -- Add "unless the wielder has a Strength score of X or higher."
Hand Crossbow: Loading (12)
Heavy Crossbow: Loading (18)
Longbow: Loading (13)
Shortbow: Loading (10)
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