Super Mario brothers as a game setting?


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DammitVictor

Trust the Fungus
Supporter
First, under no circumstances would I gate iconic Mario abilities behind classes and especially not prestige classes.

I would do powerups two different ways, as both magic items and feat chains-- so anyone can pick up a Fire Flower, but some characters don't have to.

Probably take a limited selection of Edges and Talents from Rogue Genius Guides' Guide to the Talented X series, especially Monks, and just hand them out-- everyone gets a ki pool with the ability to boost dashes and jumps, which characters can choose to specialize in or not.

I've done the Mushroom Kingdom as both all-human (from Earth) and as diverse natives. Have a preference for the latter.
 
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DammitVictor

Trust the Fungus
Supporter
I have a long long-running argument with a friend of mine. He insists they should be a playable species, and I stat them up as Large bipedal animals suitable for the Animal Companion or Mount class features.

They're basically like horses with a faster move speed, a primary bite attack, and the ability to swallow creatures up to one size larger than themselves.
 


Tonguez

A suffusion of yellow
Yoshi is a medium sized Deinonychus-like animal with Int 5 and pounce replaced by a 10ft prehensile tongue (grapple)
I'd forget swallow whole and have its other abilities as magical effects from the food it eats (which grow naturally on Yoshi Island)

I've also used myceloids as Goombas
 

abe ray

Explorer
With the new super Mario brothers movie coming out, any new thoughts on the matter?
How would you translate the suits in dnd terms anyway?
 

Fifinjir

Explorer
The vast majority of fights are not to the death. Going for the kill is reserved only against the really bad bad guys: the Smithys, Shadow Queens, and Princess Shroobs. Beating enemies nonlethally is also really easy.
 

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