Poll - Best Old School Starting Adventure to Run for Teens

Which of these modules is best starting point for ADVENTURE?

  • B3 (Palace of the Silver Princess)

    Votes: 2 6.7%
  • B4 (The Lost City)

    Votes: 1 3.3%
  • B5 (Horror on the Hill)

    Votes: 3 10.0%
  • N1 (Against the Cult of the Reptile God)

    Votes: 4 13.3%
  • T1 (The Village of Hommlet)

    Votes: 10 33.3%
  • U1 (The Sinister Secret of Saltmarsh)

    Votes: 10 33.3%

  • Poll closed .

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S'mon

Legend
Orange cover B3 is great for new players.

You could always use Hommlet, my 2nd choice, as the home base and bring in the Moathouse once the PCs are up a few levels.
 

Sacrosanct

Legend
I voted Hommlet, because it's got everything a new group would need. Excellent town for base of operations with interesting key NPCs, and plenty of adventure areas nearby to supply lots of plot hooks (not even counting ToEE). And unlike, say, KotBL, the region and monster make up makes a lot more sense from a realistic standpoint. Not only is the town itself a great base of operations, but after taking over the moathouse, the PCs would have their own little mini keep they can repair and fortify (a great additional aspect of the game besides combat and one on one roleplaying)
 

akr71

Hero
Doesn't matter which one you pick as long as you convince them all to roll up Dex based, rapier wielding gnome paladins. They'll be unstoppable!
 

Shiroiken

Legend
So the results aren't that surprising to me so far, although I can't believe there isn't a single fan of B3!
Well B3 is a good adventure, but not a great campaign launching point. You travel to an unknown realm where you try to free the palace, but once you succeed (and are rewarded), you go back to whence you came. It runs better as a 2nd or 3rd adventure since it takes the players out of their known area.

If you want to use it as a starting point, you could do so by having the immortal summing the PCs separately from various realms. This allows an RP scene where the players introduce each other. After the conclusion, you then ignore the part where the party goes home (either the immortal can't reopen the portals or another crisis arises), and instead you use the new area as their home base.
 

G

Guest 6801328

Guest
Doesn't matter which one you pick as long as you convince them all to roll up Dex based, rapier wielding gnome paladins. They'll be unstoppable!

I know right? How much would you pay to be able to get to these kids before the game starts and whisper, "Tell your DM that you really want to play a Gnome Paladin. Trust me on this one, kid. Here, have some free drugs."
 

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