the Jester
Legend
He asked about winning. So a tie is in favour of the expert.
In a contest in 5e, a tie results in the situation remaining as it is. So I'm not sure where you get this- is there a special clause under Expertise or something?
He asked about winning. So a tie is in favour of the expert.
The question has meaning, it simply isn't as specific as you would like to feel able to vote.
Thanks, that is an excellent point on the 5E design! It wasn't, obviously, my take on the system at large but it does explain more of what the designers were doing. Kuddos!![]()
In a contest in 5e, a tie results in the situation remaining as it is. So I'm not sure where you get this- is there a special clause under Expertise or something?
No. Ultimate skill is exactly what I describe: their proficiency is as good as experience can ever make it. They have no ability modifier (natural) to augment it. What you describe is someone with both high proficiency and high ability score (natural). My poll and question removes all other factors. If it makes you feel better, you can assume both persons have the same ability score appropriate for the skill/attack-type. Thus, non-proficiency versus highest or ultimate proficiency is the question here.
ultimate
adjective
2 Being the best or most extreme example of its kind.
‘the ultimate accolade’
noun
1 the ultimateThe best achievable or imaginable of its kind.‘the ultimate in decorative luxury’
Now, remember, we are talking ONLY proficiency or not, there is no ability score bonus, magic, etc. to add. Also, I am not considering Expertise, but that is a very valid issue to consider.
It's not that I don't like the answers. I reject the foundation of the question.If you don't like the options, please answer and explain your own take. Thanks to all for participating and your feedback.
Unless it's a duel to first blood, of course, where your capacity to withstand injury is irrelevant (since we know for a fact that 1hp of damage is sufficient to draw blood). In that case, the only relevant factors are initiative and the chance of landing at least one hit on your turn.If you want to figure out how often a max-proficiency warrior should lose to an unskilled one, you have to take into account things like increased damage, multiple attacks, tricks like superiority dice, etc. Simply comparing proficiency bonuses is like trying to assess the relative health of a pair of forests by examining a single tree from each.
I didn't feel it is a trap. I think the thread is a good one. I just think your premise that +6 is the ultimate skilled is flawed.
If we take an attack roll there is much more to it. Since winning is inherently done with more than a single check, number of attacks is quite a big factor. While a level 5 fighter might only be +1 ahead over a 1st level fighter, he will be able to make 4 attacks instead of 1 in the first round. A level 20 fighter can do 16 attacks while the 1st level one only does 2. So instead of expertise, we have extra attack here to be called ultimately skilled.
In skills we need to take expertise into account even though there is sadly no way for the cleric to get it if he is no human with access to xanathar's guide or taking a level of rogue or 3 of bard... (which seems inappropriate for most clerics).
The way you couched the question, your insistence that ability bonus doesn't apply, and your disregard of expertise is exactly you saying that +6 is the ultimate proficiency. As many others in this thread have argued, that is pretty far from what the 5e rules allow for.
Literally groaned when I read this.
The exact same point made by Baba had already been made by multiple other posters before (including myself) trying to tell you that ability scores (and other things) are included in a characters "skill" at something.
I give them credit for actually cracking open a PHB and quoting it to get you to see the point. Kudos indeed.
DS
Skills and attacks are entirely different beasts in D&D. Checks are explicitly a different type of roll than attack rolls. You're mixing apples with hot dogs here.
If you want to figure out how often a max-proficiency warrior should lose to an unskilled one, you have to take into account things like increased damage, multiple attacks, tricks like superiority dice, etc. Simply comparing proficiency bonuses is like trying to assess the relative health of a pair of forests by examining a single tree from each.
Never discount luck or random happenstance.
I mean, what if Peart goes all Spinal Tap?