Yaarel
🇮🇱 🇺🇦 He-Mage
The Frightened condition says:
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
• The creature can't willingly move closer to the source of its fear
It says what it says. But it seems like an oversight.
The attacks by a Frightened Fighter are significantly diminished, less likely to hit, and worse, unable to approach.
By contrast, a Wizard is more or less immune to the Frightened condition. One rarely needs attack rolls anyway, and the last thing the Wizard would want to do is approach.
This seems like a missed opportunity, because flavorwise (according to folkbeliefs), fear can potentially interfere with a Wizards spellcasting.
A parallel mechanic would be, a Frightened Wizard grants advantage to ones spell targets.
Relating to fear, the Morale option in the DMG (273), allows the possibility of surrender, if failing a save in a demoralizing scenario while unable to escape. With a bit of tweaking, this is an effective way to prevent either a Fighter or a Wizard from hostile actions.
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
• The creature can't willingly move closer to the source of its fear
It says what it says. But it seems like an oversight.
The attacks by a Frightened Fighter are significantly diminished, less likely to hit, and worse, unable to approach.
By contrast, a Wizard is more or less immune to the Frightened condition. One rarely needs attack rolls anyway, and the last thing the Wizard would want to do is approach.
This seems like a missed opportunity, because flavorwise (according to folkbeliefs), fear can potentially interfere with a Wizards spellcasting.
A parallel mechanic would be, a Frightened Wizard grants advantage to ones spell targets.
Relating to fear, the Morale option in the DMG (273), allows the possibility of surrender, if failing a save in a demoralizing scenario while unable to escape. With a bit of tweaking, this is an effective way to prevent either a Fighter or a Wizard from hostile actions.