Well, 5e went to bounded accuracy in large part because of the huge numbers bloat of previous editions. A much needed design change. But given a choice between 2e's THAC0 and 3e's ascending system, 2e all the way. Even with doing subtraction, it was way easier and faster. You didn't sit there adding a half dozen modifiers that constantly changed depending on what was going on just to figure out what AC you hit.
I'm not saying 3.x didn't have issues. Or any edition for that matter. Just that you're conflating having half a dozen modifiers with the move away from THAC0 (which by the way is pronounce THACK-OH and everybody else is just saying it wrong

Of course I didn't have a problem with 3.x either, although it did get a bit crazy when I had to have a grid with all possible modifiers and had to roll double handfuls of dice to resolve my full attacks. Then again that was partly my fault for having a dual-wielding fighter with multiple energy types on my weapons in a party that liked to buff the snot out of him. Good thing I quit playing 3.x before I got my dual-wielding beastmaster(?) to a higher level because I would have needed a bigger dice bag for the mount's attacks. Ah fun times rolling dozens of dice.