FrogReaver
The most respectful and polite poster ever
Just what you were /trying/ to say wasn't clear.
Or it was perfectly clear and you were so caught up in how you thought things worked that you just ignored what I was saying.
You're on about that oddity of D&D hps that an enemy is still fighting at full power even at 1 hp, which introduces a sort of rounding effect. Wounded rounds down to alive, so if your attack can only kill, never wound, your curve remains smooth & symmetrical, but if it can wound, it gets pulled in, becomes lopsided, because wounded enemies are counted the same as untouched enemies.
That's not at all what I'm talking about.
I still don't see what it has to do with the 'overkill' issue, though. In your example, both hypothetical characters overkill the same hypothetical enemies by the same amount when they drop them. When overkill is eliminated for one, but not the other - 4 hp enemies, was the first instance someone brought up - it flip-flops.
The point that I'm making is that there are other potentially more important factors at play than overkill. Thus brining overkill into the discussion while ignoring those other potentially more important factors is the issue.