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lowkey13
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There was a general vibe that running a published adventure (this was in the mid 1990s, so published adventures also weren't a big thing at the time) meant you weren't a creative DM.
Oh man, "long term" and "cohesive" are really strong words for how we played back then.Running a long term, self written, cohesive campaign was simply never an option.
From my understanding, a lot of campaigns die out before they finish the AP. Honestly there are quite a few old BECMI, 1E, and 2E adventures that could easily become a full AP with very little additional work (assuming you don't have to start at level 1). Castle Amber is a great example of this, and the Desert of Desolation trilogy is another.But it did make me think- if people had trouble finishing the 1e modules, how on earth are people finishing the APs? Anecdotally, I know that some of the teen groups that I taught and gone off on their own haven't been able to finish an AP.![]()