robus
Lowcountry Low Roller
So let me get this straight. HP works for flying arrows, being cut to bits or run through by a sword, bludgeoned by maces, ripped to shreds by dragons bigger than a city bus ... but not for bullets? Real world stories of people being shot 20+ times mean nothing because in some movies of a specific genre bullets are always 100% lethal. Except when it's "just a flesh wound" but apparently we're ignoring those. Bullets are never shown to simply bounce off or be stopped by body armor because we couldn't possibly have the equivalent of kevlar for armor (or just high quality steel) in a fantasy setting where we have made up metals like mithral and adamantium. There has never been a case were police fired nearly 2,000 rounds trying to take out a pair of bank robbers. Well except for this one.
To me, HP works to model your ability to defend against these attacks, generally they’re attacks you can see coming or come at a speed (if ranged) that you can react to in time to reduce the lethal damage to a scratch or a bruise or whatever.
I think the difference is we know how lethal guns are, people are getting killed by them every day, and yes action heroes don’t get shot, but you also don’t see them get any sort of wearing down either. It’s cat and mouse until someone gets the lucky shot and it’s over (in the movie inevitably it’s the bad guy, but that doesn’t work in a game. The PC has to have some risk or there’s no tension). Modeling that through HP would work but the feel, IMHO, would be off (because, unless you’re wearing kevlar, a shot that hits is a shot that does major damage and is often lethal).Bullets are magical death delivery devices that never miss unless you are behind cover. Unless of course you're the hero of virtually every action movie ever made.
Probably the classic movie scene that sums this up is in Raiders of the Lost Ark, when Indy goes up against the sword fighter and after seeing some fancy sword play just shoots the poor guy dead.
Is the concept of HP a simplification of tracking damage? Sure. But as far as I can tell the basic concept has been adopted by nearly all video games that feature modern or futuristic weapons. So why is it they won't work for D&D again? Admittedly a lot of video games also throw in armor that can take damage, but pretty much all of the games I've ever played also have underlying HP that needs to be reduce to 0 to kill off your avatar.
In D&D, to me, it’s two things: For NPCs it’s tracking damage, because that’s fun for the players, but for PCs it’s tracking their fighting spirit. They get cuts and bruises along the way, but mostly it’s showing how their ability to stay in the fight is going. When PCs get to 0 HP that’s when their flagging resources have finally allowed an opening for a potentially lethal hit.