Xeviat
Dungeon Mistress, she/her
Hi everyone.
I've been using this house rule for a while but only up through 7th level. I'd be curious what everyone thinks.
I gave all characters, monsters, and NPCs proficiency in all saves. Since this functions largely as a +2 save bonus in the beginning, I increased the save DC formula from 8+Prof+mod to 10+Prof+mods.
Initially, I was going to give characters +2 to their class saves, but I decided against it. I felt that characters already have their high stats and low stats to differentiate their saving throws.
This does mean I need to address a few classes that get additional saving throw proficiencies to determine what would be good replacements.
I do this because everyone's DCs scale but many saves don't end up scaling. They become larger and larger weak spots, and although one bad save doesn't spell death like it did in older editions, it can still be pretty bad.
What are some consequences you see? Any ideas for what to do with the monk and rogue abilities that grant extra proficiencies?
I've been using this house rule for a while but only up through 7th level. I'd be curious what everyone thinks.
I gave all characters, monsters, and NPCs proficiency in all saves. Since this functions largely as a +2 save bonus in the beginning, I increased the save DC formula from 8+Prof+mod to 10+Prof+mods.
Initially, I was going to give characters +2 to their class saves, but I decided against it. I felt that characters already have their high stats and low stats to differentiate their saving throws.
This does mean I need to address a few classes that get additional saving throw proficiencies to determine what would be good replacements.
I do this because everyone's DCs scale but many saves don't end up scaling. They become larger and larger weak spots, and although one bad save doesn't spell death like it did in older editions, it can still be pretty bad.
What are some consequences you see? Any ideas for what to do with the monk and rogue abilities that grant extra proficiencies?