Flamestrike
Legend
Is there anything you can do to give him temporary HP?
That should work.
That should work.
I wasn't suggesting comma was a RAW "condition", rather a natural language idea that exists in the real world and could be used as an analog in gameComa isn't a condition, so I would think it would be death. They still meet all the necessary conditions to die. Drained to 0 max hit points by the bite.
Is there anything you can do to give him temporary HP?
That should work.
The rule is, though, that you die at 0 max hit points from the blood loss of the vampire bite. That 0 max hit points is still in effect the moment the Raise Dead is cast. The PC would just die again.
Nowhere does it state in the rules that the victim has been infected with a magic disease. Let me quote it again:
"The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control"
No mention of disease. In addition, they need to be buried in the ground before they come back as a vampire spawn. As long as the PC is not buried they cannot be transformed into a vampire. In addition you can't have it both ways. Either they're dead and the gentle repose is still in effect and they can't become undead or they're alive and can be healed after a greater restoration. If they're alive they don't turn into a vampire.
That's my take on it anyway, if it ever comes up at your table feel free to run it however you want. I don't think it would be fun to tell a player that their PC is in effect irrevocably dead because of bad luck.
The rule is, though, that you die at 0 max hit points from the blood loss of the vampire bite. That 0 max hit points is still in effect the moment the Raise Dead is cast. The PC would just die again.
Thinking... ok, so I had to recheck Revivify and Raise Dead and I can hear my DM now:
"Since both spells return the target corpse to life with 1 hit point, they won't work since you cannot have more hit points than your maximum. Her maximum is 0 until she finishes a long rest. She can't finish a long rest because she is dead. And since Aid can only be cast on a creature (a living target, not an object such as a corpse), it won't work while she is dead, so can't help her overcome the restriction placed on her due to the other spells returning her with 1 hit point."
I am pretty sure that is how our DM will rule it, anyway.
As we finished the session, the NPC cleric explained "perhaps" a great restoration spell will remove the power of the vampire's bite and then she can be raised, but it was beyond his power. Honestly, as others have pointed out, RAW even Greater Restoration won't work for the same reason Aid won't--because she is now an object, not a creature. We might find a powerful priest and have them explain we need something greater even... who knows?
Actually, the rule (vampire stat block) does not mention blood loss, it just says, "The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. ... The target dies if this effect reduces its hit point maximum to 0." To me, in the plain reading of that the only condition (something that might persist) involved is "0 max HP"; everything else is events (things that happen and are then done). Your position seems to be based on having a condition that is something like "remains dead as long as max HP is 0", which is plainly language that is not in the rule. That position is more comprehensible if you consider the blood loss fluff to be part of the rule. The problem, of course, with dragging that fluff into the rules is that there are no corresponding mechanics for dealing with blood loss. This leaves one in the position of either requiring a Wish to solve the problem, or backing off and allowing Aid or Greater Restoration to work "even though it shouldn't".