Garthanos
Arcadian Knight
Jam the tracks/switch half way through and tip the damn trolley (hope fewer die) Captain Kirk solutionBut wait, if you succeed, the trolley will run over another innocent on the other track: choose carefully.
Jam the tracks/switch half way through and tip the damn trolley (hope fewer die) Captain Kirk solutionBut wait, if you succeed, the trolley will run over another innocent on the other track: choose carefully.
I've seen Matt Mercer (basically the Pope of D&D) allow stunting like that.
I think part of the point is that it is GM-dependent, rather than game-dependent.
And, even if Mr. Mercer were the Pope of D&D, which I am not sure is an accurate claim... how many people actually act like the Pope in their everyday lives? Pretty much nobody, right? Thus, Mr. Mercer's work shouldn't be considered indicative of normal play.
Acrobats skill power level 1 daily version may use as an encounter power by spending a healing surge.To duplicate the very very least of spells you have to get past the guy who thinks its way too wuxia and even if not its then probably an off the charts difficulty (and you know it) requiring huge amounts of bonuses to even have what will turn out to be a bad chance, most likely to fail, unless you are epic. Yeh epic character duplicates level one spell news at 11.
Jam the tracks/switch half way through and tip the damn trolley (hope fewer die) Captain Kirk solution
Acrobats skill power level 1 daily version may use as an encounter power by spending a healing surge.
Its legitimately my solution but made up years ago.Roll with Advantage, and gain an Inspiration point.
When you move, you can instead take two short movements by flying. Each movement is at half your speed, and you must end each one on a creature, solid object, or ground. If you do not, you fall and your movement ends. More like unimpaired hopping but okWhen Mike Mearls floated an actual Acrobat Subclass for the Rogue, he gave it at-Will flight.
When you move, you can instead take two short movements by flying. Each movement is at half your speed, and you must end each one on a creature, solid object, or ground. If you do not, you fall and your movement ends. More like unimpaired hopping but ok
Yes, precisely, D&D 5E is DM dependent. That is what allows for free-form, rather than rule-limited, play with the rules